Welcome to Anikira!

Anikira is a literate, semi-realistic wolf role-play based on an island continent off the coast of Africa.
Anikira is an active post-by-post roleplay that was created in 2008. With a long and rich history of interesting and exciting role-play, we are a welcoming and friendly community of people who love to write and grow together. The majority of our OOC chatter happens within our Discord server, so feel free to pop over to the cbox for the server invite and then come join us!
Just starting out on Anikira? Here is a guide to help you navigate through the site information and everything you will need to know in order to jump into the role-play with us! Above you will see a series of tabs that you can click on to navigate through the guide. On the top left of your screen you will find a button that will bring you back to our main site home. If you have any questions about anything, feel free to message any of our staff members!

Anikira is an advanced, non-content restrictive roleplaying forum. This means that all content, with varying levels of violence, sexual context, and language are acceptable. The staff will not attempt to regulate your writing in these fashions. Be aware that for certain degrees of content, you will be required to add a warning to your thread names to alert other members who may not wish to read this content. See the below rules for further explanation.
Accounts

- Your first account should be your out of character account. Please post ALL non-IC posts from this account.
- Anikira uses a one-account-per-character system. Please avoid adding special characters into your OOC username or character usernames.
- We do not limit the number of characters playable by our members. We simply ask that you do not have more characters than you can keep active. We will have periodic activity checks to ensure there are not a ton of inactive characters on the site.
- Signature images may be no larger than 500 x 200 pixels. You are allowed to have multiple signatures, however they are not to exceed 200 pixels in overall height.
- Please keep your avatar image 150 x 150 pixels with a 1px border around the edge. If the image you wish to use is not already this size, a staff member or certain other members will be happy to do so for you. We ask that you only have pictures of wolves and do not put text on your avatar.
- If you choose to use a posting table, make sure the images do not stretch the board. Anything wider than about 500 px will stretch the board and make it unsightly.
Biographies


- When creating your wolf, please leave the form in its current format. We have set it up in such a way to keep all the biographies uniformed, and so that it is simple for others to find information about your character.
- As a semi-realistic site, we only accept realistic wolf photographs (or character design images that are reasonably realistic) as the reference images. Staff has the discretion to approve character designs that are not photographs. It is suggested you run an image by a staff member prior to posting. All images must have their source link included beneath the image in the biography.
- All pack joining is done in character, and this is at the discretion of the alpha wolves of the respective packs. Unless a character was born to on-site characters, they cannot be created as a member of an existing pack.
- In November 2016 the wolves of Anikira were moved to The Southern Isles as part of a site-wide main plot. During this time ALL wolves on Anikira were moved. They returned to Anikira in March of 2017. All wolves that were born on Anikira before March 2017 will need to account for this time on the Southern Isles in their biographies. You can be vague and avoid going into detail, but it must be noted somewhere. For further information, visit the Southern Isles Announcement thread in the Archives.
- Upon completion of your biography, please fill in all information on your character account's mini-profile. The site will pre-format a character information tab, but in order to do so, all character fields must be entered properly. Please only enter the character fields that are labeled for character accounts as there are separate fields for your OOC aacount as well.
Posting Rules

- No desperatism, no god-modding, and no power-playing without the permission of the character’s owner. You cannot mate with your own character.
- You cannot use out of character information in character. Just because you know something out of character or about the character you are role-playing with, it does not mean that your character knows it as well.
- Literacy is required. This means proper grammar, writing out numbers, correct spelling, and good content.
- Please do not post in character until a staff member has reviewed and accepted your biography.
- Anikira does not restrict its content to any particular rating level. We do adapt the RPG Rating System to forum content in order to allow members to filter their preferred content level. Please see rpgrating.com/ for further explanation.
- Any thread that exceeds a 2 on the scale for any facet of the scale requires a warning on the thread in order to advise others of the content. Please use the appropriate warning on your thread as some members are not comfortable with explicit sexual content, however can tolerate strong language.
- Characters are not limited in their number of threads. However, members have a responsibility to put the correct timetable of when their threads occur for continuity.
- Wolves should not be in two far regions at once.. General rules of thumb for location:
- You may have threads in any locations within the same territory
- You may have threads in neighboring territories, as long as the locations the threads are in are relatively near each other
Out of Character Rules

- Please note that the staff reserves the right to terminate membership due to unnecessary immaturity, rude behavior, and disrespect to the staff as well as other members regardless of age without warning. In addition to this rule, we request that our members avoid integrating off-site drama and controversy into our role-playing community.
- Please treat the Discord server with respect. We reserve the right to ban you from Discord for any reason. This is a privilege and the staff does not have to justify why a ban has occurred.
Please note: If under any circumstances there are issues that you are uncomfortable or unable to resolve on your own, please notify a staff member through a PM.
Basic Wolf Species

Apennine Wolf
- Weight: 53-88 pounds
- Height: 25-32 inches
- Coat Colors: Grey, brown, black, white
- Eye Colors: Yellow, brown, orange
- Most Adapted To: Acerbus, I'queyer, Tiayr, Caurus, Shyia
- Average Litter Size: 2-5 pups

Arctic Wolf
- Weight: 100-175 pounds
- Height: 25-31 inches
- Coat Colors: White, grey, light browns
- Eye Colors: Yellow, brown, green
- Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
- Average Litter Size: 3-4 pups

Eastern Timber Wolf
- Weight: 50-100 pounds
- Height: 29-32 inches
- Coat Colors: Grey, brown, red, black, white
- Eye Colors: Yellow, brown, grey, green
- Most Adapted To: The Oriens, I'queyer, Kamari, Acerbus, Caurus, Tiayr
- Average Litter Size: 2-3 pups

Grey Wolf
- Weight: 70-135 pounds
- Height: 26-34 inches
- Coat Colors: Brown, grey, black, white
- Eye Colors: Brown, Yellow, Grey
- Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
- Average Litter Size: 3-5 pups

Iranian Wolf
- Weight: 55-75 pounds
- Height: 18-30 inches
- Coat Colors: White, lt. brown, brown, lt. grey
- Eye Colors: Blue, yellow, brown
- Most Adapted To: The Occasus, I'queyer
- Average Litter Size: 1-2 pups

Mackenzie Valley Wolf
- Weight: 100-145 pounds
- Height: 32-36 inches
- Coat Colors: Black, brown, grey, white
- Eye Colors: Grey, green, yellow
- Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
- Average Litter Size: 2-4 pups

Mexican Wolf
- Weight: 60-80 pounds
- Height: 26-32 inches
- Coat Colors: Dark grey, black, brown, white
- Eye Colors: Brown, grey, green
- Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
- Average Litter Size: 3-5 pups

Northern Rocky Mountain Wolf
- Weight: 70-150 pounds
- Height: 26-32 inches
- Coat Colors: White, lt. greys, lt. browns
- Eye Colors: Yellow, grey, brown
- Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, and Shyia
- Average Litter Size: 4-6 pups

Red Wolf
- Weight: 44-88 pounds
- Height: 26-32 inches
- Coat Colors: Red, white, black
- Eye Colors: Yellow, brown, blue
- Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
- Average Litter Size: 3-5 pups

Tundra Wolf
- Weight: 100-125 pounds
- Height: 27-34 inches
- Coat Colors: Grey, black, red-brown, silver, white
- Eye Colors: Red-orange, yellow, brown
- Most Adapted To: The Oriens, Kamari, Tiayr, Shyia, Caurus, I'queyer
- Average Litter Size: 2-4 pups

Dire Wolf
- Weight: 110-174 pounds
- Height: 36-41 inches
- Coat Colors: Black, grey, brown, white
- Eye Colors: Red-orange, brown, green
- Most Adapted To: Acerbus, I'queyer, Tiayr, The Oriens, Caurus, Shyia
- Average Litter Size: 1-3 pups

Kenai Peninsula Wolf
- Weight: 150-200 pounds
- Height: 35-44 inches
- Coat Colors: Black, grey, brown, white
- Eye Colors: Blue, brown, green
- Most Adapted To: Acerbus, I'queyer, Tiayr, The Oriens
- Average Litter Size: 3-4 pups
Specialty Wolf Species
(All species below must be born on Anikira.)

Anikiran Wolf
- Weight: 55-180 pounds
- Height: 22-39 inches
- Coat Colors: Brown, grey, black, white, muted steely-blue
- Eye Colors: Blue, red, silver, gold
- Average Litter Size: 3-4 pups
- Additional: Only available through contest prizes

Isles Wolf
- Weight: 100-160 pounds
- Height: 34-39 inches
- Coat Colors: Seal point, chocolate point, grey point, lilac point, flame point, cream point, caramel point
- Eye Colors: Diluted blue, green, yellow, orange, brown, grey, teal, lilac
- Average Litter Size: 4-6 pups
- Additional: Only available through contest prizes

Callan Wolf
- Weight: Coming Soon!
- Height: Coming Soon!
- Coat Colors: Coming Soon!
- Eye Colors: Coming Soon!
- Average Litter Size: Coming soon!
- Additional: Coming Soon!
Visual Creation Guide

Welcome to the visual creation guide. This guide is designed to illustrate the modifications you are allowed to apply to your characters upon creation. If you have questions about whether your image meets the guidelines for the site, please ask the staff!
In addition to the below modifications, all newly created characters can have one small companion to accompany them in Anikira. A small companion is defined as any non-wolf animal that is physically smaller than an average wolf.
Each new character created entitles you to three base modifications to the breed. This means you can adjust your character's size, coat colors, eye colors, or add special markings to your character! Below indicates what is indicated as a single modification.
Accepted Coat Colors
These images illustrate all accepted coat colors on the site. Please note adjustments of base colors (IE tan versus brown) are acceptable as a sub-set of the color. This does not apply to unnatural colors.

White | Grey | Brown | Black | Red | Gold | Blue |
---|
Accepted Eye Colors

Grey | Yellow | Green | Blue | Brown | Gold | Red |
---|
Winter
December | January | February
Spring
March | April | May
Summer
June | July | August
Fall
September | October | November
Breeding Period
December-April
Birthing Periods
March-April (Spring) [Coordinates with winter matings]
May-June (Summer) [Coordinates with spring matings]
Breeding Rules


- Pack wolves are at the mercy of their alphas. It is up to the individual alphas to decide whether their pack members are allowed to mate or not.
- Wolves must be under nine years old in order to breed. Once a wolf is nine years old, any litters with that character as a participating parent will result in no conception.
- The administrator will pick the number of pups born in a litter based on breed stats and other factors. There is only a 1/3 chance that pups will be conceived in any given litter. If either parent has reproductive problems, this chance goes to 1/6 or 1/9. The parents get to pick the genders and appearances. However, the pups can only inherit traits from their parents or relatives.
- There are no set rules on assigning adopters to pups. The roleplayers of the parent wolves have sole discretion on how these pups are adopted and who adopts them.
- Each wolf involved in a mating thread must have a minimum of 25 in character posts in order to conceive offspring.
- Biographies for pups must be posted before midnight one month post-birth date. Any pup without a biography at this time will be considered deceased. Parents of pups may place a biography in the adoptables board and consider the pup still up for adoption at that time.

Age
Adult characters will age one year per every out of character year in real life. Pup characters, however, will age a bit differently. For each OOC month within the first year of a pup’s life, it will age 2 months IC. See the table below for the rest of the pup’s first year of life:
- OOC Month 1 End: 2 months IC
- OOC Month 2 End: 4 months IC
- OOC Month 3 End: 6 months IC
- OOC Month 4 End: 8 months IC
- OOC Month 5 End: 10 months IC
- OOC Month 6 End: 12 months IC
The accelerated rate of aging for pups ends at 12 months of age to avoid people having to role-play helpless pups for a whole year before they are adults. However, from the end of OOC Month 6 until their ACTUAL birthday (if they were born January 1st, 2016, their actual birthday would be January 1st, 2017) they are considered 1 year old. They do not age any further than 1 year until they reach their birthdate OOC. Pups will be playable immediately when they are born.
Pup Development
Birth - When pups are born, they weigh approximately one pound. They are blind, deaf, and darkly furred with small ears, rounded heads, and little to no sense of smell. They cannot regulate their own body temperature. Motor skills involve a slow crawl mainly with the front legs only, sucking, and licking. They possess a good sense of balance, taste, and touch. Vocal sounds include whining and yelping. A nursing pup will feed four or five times a day for periods of three to five minutes. On average females will gain 2.6lbs. and males 3.3lbs. per week over the next fourteen weeks. This time is known as the "period of maximal growth."
2 weeks - The eyes first open and are blue at 11-15 days. Vision is poor and pups are not able to perceive forms until weeks later. Milk incisors grow in by 15 days and small pieces of meat regurgitated by adults are able to be eaten. Pups should begin to stand, walk, growl, and chew, as well as make their first high-pitched attempts at howling.
3 weeks - Pups begin to explore outside the den, romping and playing near the entrance. Hearing begins to develop. At 27 days the ears begin to raise and at 31 days the ears are mostly erect. The tips are still floppy. Canines and premolar teeth grow in.
4 weeks - Pups weigh in at 5-6lbs. Adult hair begins to grow in around the nose and eyes. Bodies begin to take on adult conformation though the head and feet are disproportionately large. High-pitched howls are gaining strength in volume. The mother may go off for hours on end to hunt, leaving the pups with a sitter. Dominance and play fighting begin with a pup hierarchy slowly being established.
5 weeks - Gradual process of weaning officially begins. Pups can follow adults up to one mile from the den.
8 weeks - Body conformation further develops, though the head and feet are still disproportionately large.
8-10 weeks - Pups can move freely from the den and a rendezvous site; Weaning is complete, with pups feeding on food provided by adults. Adult hair becomes apparent on the body.
8-16 weeks - Eyes gradually change from blue to the natural eye color
12 weeks - Pups begin to accompany adults on hunting trips. They do not remain for the entirety of the hunt. After a short while they will return to rendezvous site by themselves.
3-6 months - The "period of rapid growth (14-27 weeks)" begins. Pups will gain approximately 1.3lbs. per week for the next three months. Milk teeth are replaced.
6 months - Pups begin to accompany adults on longer hunts. A pup's appearance is now nearly indistinguishable from an adult's.
7-8 months - The "period of slow growth (27-51 weeks)" begins. Female pups will gain approximately .07lbs. per week. Male pups will gain approximately .4lbs. per week. Pups begin to travel with pack, spending less time at the dens or rendezvous site. Pups begin actively hunting.
1 year - End of skeletal growth.
22 months - sexual maturity
The information on pup development above has been paraphrased from The International Wolf Center The original information can be found at this link.
Please note: These rules apply ONLY when combat mediation is incurred, and does not precede free-form combat. If both players can amicably agree on the outcome of a fight and determine a win/loss/draw on their own, then there is no need to use these rules. However, in order to maintain a high rank or lead position or upwards, your wolf must be open to combat challenges.
Combat Mediation
The combat system allows members to put their character’s grit and guts to the test in an all new mode of role playing. This system judges in-character disputes of a highly combative nature, and fairly determines the victor, as well as the aftereffects of injuries sustained in a controlled setting - particularly when an outcome cannot be mutually agreed upon by the participating players.
In order to incur mediated combat, you must make sure that your wolf meets the minimum post count requirement for the type of challenge you are issuing.
Pack Challenges

- Standard rank challenge – 30 posts (apply to any ranks out of the pack's top tier hierarchy)
- Supreme rank challenge – 70 posts (only applies to beta and below ranks)
- Punishment (for higher ranking wolves) – 50 posts
Other Challenges
- General challenge (i.e. retaliation, vengeance) – 20 posts
- Conquest challenge - 60 posts for the wolf leading the conquest
The amount of maximum damage you are able to cause is also restricted by your post count:
- Dominance-only challenge (non-hostile/limited damage) – no requirement
- Moderate damage (sprains, open wounds, scarring, or infection) – 30 posts
- Severe damage (broken bones, substantial open wounds, and limps) – 50 posts
- Permanent/Maim (blinding, removal of limb or extremity) – 100 posts
Application
When you are ready to issue your challenge, an application must be filled out, which outlines the cause and intentions of the dispute. The application must be in the following format:
- Challenging Wolf: The name of the character bidding the challenge, and the owner (you).
- Challenged Wolf: The name of the character being contested, and the owner.
- Reason: What category does the dispute fit under i.e. rank challenge, punishment, discipline, maim, etc (see below for a full list), and remember to provide an explanation of the dispute to give some context.
- Damage Scale: What amount of damage your wolf is attempting to cause i.e. none (dominance dispute), moderate, severe, or permanent (only allowed for maims). Feel free to elaborate on the area of intended injuries, if you wish – it does not guarantee their outcome, as your wolf must win the challenge in order to deliver the specified injuries.
- Thread: Provide a link to the thread(s) associated with the dispute. If this thread is still active, and your challenge is approved, the battle may commence in this thread immediately – otherwise, a new thread will be created.
Once the combat application is made by the challenger in a new thread in the combat board, the challenged wolf must respond with a post that will either:
- Accept the terms of the challenge and potential injury, instigating the first round of combat from the challenger in their specified thread
- Refuse the terms entirely (in which case a staff member will review the validity of the reason),
- Barter the terms to reduce sustained injuries (in which case a staff member will review the validity of the objective damage)
- Surrender, if a refusal is overturned by the staff member. This will occur if the challenger’s reason is valid but the challenged player does not wish to participate in the combat at all, and is essentially the equivalent of pleading guilty to reduce the sentence. The challenged wolf will instantly receive the damage to a lessened extent than if they were to proceed with the battle and be defeated. Note: surrenders can never result in a permanent maim.
Combat Immunity
Can your wolf have immunity to combat challenges? Absolutely – it would be unfair to expect everyone to have to participate in combat, especially when Anikira encourages variation in roleplaying. If you really do not wish to fight, ensure that your wolf does not infringe upon any of the above reasons that can merit a challenge. While anyone can issue your character with a combat challenge, it will be annulled by the staff if there is no viable in-character reason. Breach any of these offenses and there is no guarantee that your wolf will remain unharmed – so anyone with a hostile or immoral character should be prepared to receive a challenge in response to their wolf’s actions, and deal with the consequences maturely in an engaging and exciting combat immersion. No character is exempt from reaping what they sow.
Exception to the immunity rule: If your wolf is of a high rank i.e. any top tier rank in a pack, then they are never immune to rank challenges, regardless of whether they have abided by the rules and committed no in-character offenses against another character. This is part of playing a high-ranked wolf.
How Combat is Judged
Combat must be one-on-one, and lasts for a maximum of 3 turns each (6 posts in total), starting with the challenging wolf, unless otherwise agreed upon.
Each post is graded from 0-10 in three categories: coherence, guard, and powerplay (for a total of 30 points per post). One single overall score for originality is also assigned to the thread for 10 additional points, totalling 100 points total available for the thread per player.
- Coherence judges the clarity and hpw of how you describe your wolf’s tactics. The strategy must be logical and make sense in your mind’s eye. Convoluted tactics will make it harder for the judge to understand what your wolf is trying to do, while over-simplified approaches might not make any sense, either.
- Guard judges your wolf’s defense, and the attention to detail you make in specifying how your wolf is defending themselves and thus not exposing the vital parts of their body. Neglect to mention these details by depending too heavily on offensive tactics and you will score very poorly.
- Judging powerplay ensures that you are not attempting to control the other wolf in any way. It also includes your wolf inexplicably dodging every attack the other character makes. This judgment is made by the staff (or an appointed unbiased member if there are no staff members unassociated with the fight) and is a single pass or fail mark for each post.
- Originality is completely at the discretion of the judge. This score is about creative freedom and the writer putting an effort into making the thread interesting instead of just simple fight moves back and forth.
Bonuses
There are two bonuses given out after combat: size bonus and experience bonus. The size bonus is determined by finding the size difference of the two wolves and dividing it by 10, via the following formula:
(Larger wolf height + weight) - (smaller wolf height + weight) ÷ 10
e.g. If Wolf A is 25” and 100lbs, and Wolf B is 35” and 150lbs
then the formula would be:
(185 – 125) ÷ 10 = 6 bonus points to the larger wolf
This bonus is capped at 10 points.
The second bonus, the experience bonus, takes into account two factors: character age and character's history/experience in-character. Characters that are pups are less likely to succeed against full-fledged adults, as are seniors less likely to succeed against healthy wolves in their prime.
The bonus for age will be awarded as follows:
- Wolf Aged 0 - 8 mos (in character): No age bonus
- Wolf Aged 10 mos - 2 (in character): +1 to score age bonus
- Wolf Aged 3 - 6 (in character): +3 to score age bonus
- Wolf Aged 7 - 8 (in character): +2 to score age bonus
- Wolf Aged 9+ (in character): No age bonus
The bonus for in-character experience will be awarded as follows:
- Possessing a warrior (or equivalent) rank: +1
- Possessing high-level rank (top tier of pack): +2
- Participating in prior combat threads (mediated): +1 per combat thread (capped at +5)
- Participating in prior combat threads (unmediated): +0.5 per combat thread (capped at +5)
- Unmediated combat is any sparring thread or in-character thread that involves a mimimum of two posts from each participant fighting
For combat thread bonuses, if a character has strictly participated in mediated threads, and this has exceeded the +5 bonus, the character will accrue the +0.5 bonus for unmediated threads for these threads as well to a maximum of 15 threads aiding to the bonus. 15 mediated combat threads will give the same bonus as 10 unmediated and 5 mediated. You will only receive the full +1 for the first 5 mediated threads from a single character.
The total experience bonus cannot exceed 15 points if all best-case scenario conditions are met. This would require a character to be between the ages of 3 - 6 as well as having participated in 15 in-character combat threads (with at least 5 of those being mediated) and possess a high-level pack rank. While the criteria seem extensive, this maximum is extremely difficult to obtain.
Determining the Winner
When all marks have been allocated and tallied up, the highest scoring wolf will win the fight.
It is possible to win a combat challenge by default, given that combat has begun. If either participant fails to respond to their turn within 4 days, then they automatically forfeit the match, rendering the other wolf victorious. If any participant edits their submitted post without staff approval, this also creates grounds for automatic forfeit, as altering combat after your turn has been posted is prohibited.
Founding Packs

- In order to found a pack, the member of the alpha character must have at least one character with 25 posts or more on the site.
- To claim a territory, packs must have at least one thread in each of the four areas of the territory, each containing three posts in order to claim an unoccupied and available territory.
- Once all sub-board requirements are met, a single claiming thread with at least three posts should be made by the alpha character in the main forum of the territory to finalize the claim.
- Alpha and/or Second-in-Command will be required to have at least 2 threads (containing at least 2 posts from the alpha/second) in order to be considered an “active” pack.
- Pack pages must list a specific character and rank of a “Second in Command” in case of an Alpha’s absence. A list of their pack-specific duties/powers is optional as well.
- Territory is available to claim at any time by any pack. However, if the pack ratio is unbalanced and your pack has less than 50% of the total number of wolves your territory can support, additional territories are more susceptible to conquest by outside packs. There will be a penalty assessed (see below) based on the ratio of wolves to territory size possessed by the pack against the pack with a claim on the territory in the event of conquest.
Pack Activity Standards

- A pack must have 3 active members at all times. For this rule, an “inactive member” is one who is frozen or whose player is on hiatus or extended absence or one that has been removed in an activity check. If there are fewer than 3 active members, the pack is dissolved.
- A pack must have an active alpha or an active stand-in for the alpha at all times. If the player of an alpha is going on absence, another member of the pack that is willing and able to take over the responsibilities should be tagged in the absence post.
Pack Territory Claims

Anikira has implemented a sustainability level to each territory; this means that a territory can only handle a certain amount of wolves. Once that threshold has been reached, no further characters may join the pack or be born - stillborns will ensue if wolves are already pregnant in the pack. Each region also requires a certain level of activity to maintain an active claim.
Claiming Territory
In order to form a pack in a territory, there must be four (4) active threads in the territory by the wolves claiming the territory. There must be one in each sub-region of the territory. Each new pack requires a minimum of three wolves played by three different members. Once the thread in each sub-region of a land has three posts, the pack members may create a single claiming thread to officially claim the region.
Sustainability Ratings
As previously mentioned, there are three levels of sustainability. Level 1 territories can sustain 10 wolves. Level 2 territories can sustain 20 wolves. Level 3 territories can sustain 30 wolves. Each territory is ranked as follows:
- Level 1 (10 wolves): Vor'asa, Ale'ina, Ser'eri, Adar, Arit, Syhrda, Nain, Aleru
- Level 2 (20 wolves): Ina'mos, The Occasus, Xisyn, Shyia, Cryothia, Tiayr, Miera, Vesyth, Kamari, Aveline, Acerbus
- Level 3 (30 wolves): Kal'dyne, South Ignier, Caurus, The Oriens
Maintaining Your Claim
Once a territory is claimed, you do not keep it forever. You must maintain activity levels in those territories that correspond with the size of territory you possess. Please note that this is the minimum mandatory of active threads required each month in the territory. An active thread is any thread that has at least two in character posts within the month.
- Level 1: Minimum of two threads throughout the territory per month
- Level 2: Minimum of three threads throughout the territory per month
- Level 3: Minimum of four threads throughout the territory per month
Conquests

In Anikira, the territories are divided based on geographic location in relation to each other. However, neighboring territories have the option to either be friendly, remain neutral, or be enemies. With the introduction of the new conquest rules, packs have the opportunity to align with each other, or try their hand at establishing an empire in Anikira.
Please note, in order to initiate conquest, you must meet at least one of the following qualifications:
- Alpha of the pack attempting to conquest.
- High ranking pack member under authority of the alpha.
- At least 75 in character posts.
The Territories - Neighboring Territories
Packs have the option to align with one another. However, if they choose less friendly terms, then the rules of conquest come into play. Each pack is responsible for maintaining their own territories. If one pack leaves a territory unoccupied, an adjoining pack can enter the packlands and attempt to overtake a part of that pack's lands.
Boards are claimed individually, not as an entire category unless combat conquest is initiated.
Non-Combat Conquest
Non-Combat Conquest is the most typical attempt to overtake lands. It is not only a method of weeding out the smaller packs, it allows for larger packs to expand into nicer territories as well as establish a hierarchy of the packs. It also requires no interaction whatsoever on behalf of the pack that is losing territory. Below are the rules for non-combat conquest.
- A territory must have no active threads from the occupying pack in order to be eligible for the contested state.
- Pack lands must be adjoining to be taken over. Packs may conquest lands that are not adjacent if they plan to forfeit their claim on lands they already control.
- A conquest thread must contain at least two wolves. They do not both need to be from the same pack, but the thread must specifically state which pack the conquest threat is from, and the second wolf cannot be a member of the pack whose lands are being conquered.
- For a successful non-combat conquer of a territory, the thread may not be entered by a member of the pack that wishes to contest the claim. If this happens, the conquering pack can either flee or enter combat conquest.
- A claiming thread must be established for three days and have at least three posts in order to be considered a successful claim.
Combat Conquest
Combat Conquest is either the result of a failed non-combat attempt or the direct attack of one pack on another. Combat conquest requires more effort than non-combat, and it is usually only used if non-combat is failed. Below are the rules for combat conquest.
- If a conquest attempt results in fighting, each side must be represented by at least one wolf. Typically, this wolf is either a high-ranked wolf or a warrior of the pack.
- Combat mediation comes into play with any combat conquest. If the alphas of the two packs opt to do single combat, they may do so to resolve the conquest. Otherwise each individual wolf present may fight for the pack they represent. Fights will be scored based on combat mediation rules. If there is an uneven number of wolves present for one side, that side will have a bonus of 2 points per wolf present that is not fighting.
- Once combat conquest has been initiated, all liquid time ceases. This means if your wolf is present in a conquest thread, they are unable to start any liquid time threads dated after the start of the conquest thread. You are only able to be in one conquest thread at a time. No other conquest-related threads may be started until the current one is completed. You are able to continue/start any threads that pre-date the conquest.
- Attacking packs get an "element of surprise" bonus starting at 10 points on combat conquest. This amount is reduced by one for each active thread (post within the last week prior to time of conquest initiation with a pack member in the thread) a pack has in the area prior to the conquest being initiated. This means if an area is left unattended, the region is more likely to be successfully conquested by another pack.
- If a pack's territory is far greater than the number of wolves the pack has to protect it (less than 50% of the total number of wolves in the pack versus the total allowed between all their territories), the pack is penalized due to sparse numbers to protect their lands. This is only assessed if there are fewer than 50% of the total wolves supported by the territory. For each wolf under the 50% marker the pack has in population, 1 point is deducted from the defending pack's score up to a maximum of 15 points.
- The winner of the conquest will be the side with the highest overall total points for their pack.
If a pack is completely driven out of its territory, they have the option to become a roaming pack if their numbers are under 20 in population. If their population exceeds 20, they must claim new territory within two weeks or the pack may be dissolved.
Interested in joining our staff team? DM or PM Tril for how to get started!


Developer
Bacon
- Updates Stats in the Sidebar
- Assists Administrators with Themes
- Posts Updates and Season information in the hover
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Character Moderator
Evie
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- Of The Months

Pack Moderator
Susy
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Nia
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Grimm
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- Be creative and participate!