Anikira Guide

Welcome to Anikira!

Anikira is a literate, semi-realistic wolf role-play based on an island continent off the coast of Africa.

Anikira is an active post-by-post roleplay that was created in 2008. With a long and rich history of interesting and exciting role-play, we are a welcoming and friendly community of people who love to write and grow together. The majority of our OOC chatter happens within our Discord server, so feel free to pop over to the cbox for the server invite and then come join us!

Just starting out on Anikira? Here is a guide to help you navigate through the site information and everything you will need to know in order to jump into the role-play with us! Above you will see a series of tabs that you can click on to navigate through the guide. On the top left of your screen you will find a button that will bring you back to our main site home. If you have any questions about anything, feel free to message any of our staff members!

Anikira is an advanced, non-content restrictive roleplaying forum. This means that all content, with varying levels of violence, sexual context, and language are acceptable. The staff will not attempt to regulate your writing in these fashions. Be aware that for certain degrees of content, you will be required to add a warning to your thread names to alert other members who may not wish to read this content. See the below rules for further explanation.


  1. Your first account should be your out of character account. Please post ALL non-IC posts from this account.
  2. Anikira uses a one-account-per-character system. Please avoid adding special characters into your OOC username or character usernames.
  3. We do not limit the number of characters playable by our members. We simply ask that you do not have more characters than you can keep active. We will have periodic activity checks to ensure there are not a ton of inactive characters on the site.
  4. Signature images may be no larger than 500 x 200 pixels. You are allowed to have multiple signatures, however they are not to exceed 200 pixels in overall height.
  5. Please keep your avatar image 150 x 150 pixels with a 1px border around the edge. If the image you wish to use is not already this size, a staff member or certain other members will be happy to do so for you. We ask that you only have pictures of wolves and do not put text on your avatar.
  6. If you choose to use a posting table, make sure the images do not stretch the board. Anything wider than about 500 px will stretch the board and make it unsightly.


  1. When creating your wolf, please leave the form in its current format. We have set it up in such a way to keep all the biographies uniformed, and so that it is simple for others to find information about your character.
  2. As a semi-realistic site, we only accept realistic wolf photographs (or character design images that are reasonably realistic) as the reference images. Staff has the discretion to approve character designs that are not photographs. It is suggested you run an image by a staff member prior to posting. All images must have their source link included beneath the image in the biography.
  3. All pack joining is done in character, and this is at the discretion of the alpha wolves of the respective packs. Unless a character was born to on-site characters, they cannot be created as a member of an existing pack.
  4. In November 2016 the wolves of Anikira were moved to The Southern Isles as part of a site-wide main plot. During this time ALL wolves on Anikira were moved. They returned to Anikira in March of 2017. All wolves that were born on Anikira before March 2017 will need to account for this time on the Southern Isles in their biographies. You can be vague and avoid going into detail, but it must be noted somewhere. For further information, visit the Southern Isles Announcement thread in the Archives.
  5. Upon completion of your biography, please fill in all information on your character account's mini-profile. The site will pre-format a character information tab, but in order to do so, all character fields must be entered properly. Please only enter the character fields that are labeled for character accounts as there are separate fields for your OOC aacount as well.

Posting Rules

  1. No desperatism, no god-modding, and no power-playing without the permission of the character’s owner. You cannot mate with your own character.
  2. You cannot use out of character information in character. Just because you know something out of character or about the character you are role-playing with, it does not mean that your character knows it as well.
  3. Literacy is required. This means proper grammar, writing out numbers, correct spelling, and good content.
  4. Please do not post in character until a staff member has reviewed and accepted your biography.
  5. Anikira does not restrict its content to any particular rating level. We do adapt the RPG Rating System to forum content in order to allow members to filter their preferred content level. Please see for further explanation.
  6. Any thread that exceeds a 2 on the scale for any facet of the scale requires a warning on the thread in order to advise others of the content. Please use the appropriate warning on your thread as some members are not comfortable with explicit sexual content, however can tolerate strong language.
  7. Characters are not limited in their number of threads. However, members have a responsibility to put the correct timetable of when their threads occur for continuity.
  8. Wolves should not be in two far regions at once.. General rules of thumb for location:
    • You may have threads in any locations within the same territory
    • You may have threads in neighboring territories, as long as the locations the threads are in are relatively near each other

Out of Character Rules

  1. Please note that the staff reserves the right to terminate membership due to unnecessary immaturity, rude behavior, and disrespect to the staff as well as other members regardless of age without warning. In addition to this rule, we request that our members avoid integrating off-site drama and controversy into our role-playing community.
  2. Please treat the Discord server with respect. We reserve the right to ban you from Discord for any reason. This is a privilege and the staff does not have to justify why a ban has occurred.

Please note: If under any circumstances there are issues that you are uncomfortable or unable to resolve on your own, please notify a staff member through a PM.

Basic Wolf Species

Apennine Wolf

  • Weight: 53-88 pounds
  • Height: 25-32 inches
  • Coat Colors: Grey, brown, black, white
  • Eye Colors: Yellow, brown, orange
  • Most Adapted To: Acerbus, I'queyer, Tiayr, Caurus, Shyia
  • Average Litter Size: 2-5 pups

Arctic Wolf

  • Weight: 100-175 pounds
  • Height: 25-31 inches
  • Coat Colors: White, grey, light browns
  • Eye Colors: Yellow, brown, green
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
  • Average Litter Size: 3-4 pups

Eastern Timber Wolf

  • Weight: 50-100 pounds
  • Height: 29-32 inches
  • Coat Colors: Grey, brown, red, black, white
  • Eye Colors: Yellow, brown, grey, green
  • Most Adapted To: The Oriens, I'queyer, Kamari, Acerbus, Caurus, Tiayr
  • Average Litter Size: 2-3 pups

Grey Wolf

  • Weight: 70-135 pounds
  • Height: 26-34 inches
  • Coat Colors: Brown, grey, black, white
  • Eye Colors: Brown, Yellow, Grey
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
  • Average Litter Size: 3-5 pups

Iranian Wolf

  • Weight: 55-75 pounds
  • Height: 18-30 inches
  • Coat Colors: White, lt. brown, brown, lt. grey
  • Eye Colors: Blue, yellow, brown
  • Most Adapted To: The Occasus, I'queyer
  • Average Litter Size: 1-2 pups

Mackenzie Valley Wolf

  • Weight: 100-145 pounds
  • Height: 32-36 inches
  • Coat Colors: Black, brown, grey, white
  • Eye Colors: Grey, green, yellow
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
  • Average Litter Size: 2-4 pups

Mexican Wolf

  • Weight: 60-80 pounds
  • Height: 26-32 inches
  • Coat Colors: Dark grey, black, brown, white
  • Eye Colors: Brown, grey, green
  • Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
  • Average Litter Size: 3-5 pups

Northern Rocky Mountain Wolf

  • Weight: 70-150 pounds
  • Height: 26-32 inches
  • Coat Colors: White, lt. greys, lt. browns
  • Eye Colors: Yellow, grey, brown
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, and Shyia
  • Average Litter Size: 4-6 pups

Red Wolf

  • Weight: 44-88 pounds
  • Height: 26-32 inches
  • Coat Colors: Red, white, black
  • Eye Colors: Yellow, brown, blue
  • Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
  • Average Litter Size: 3-5 pups

Tundra Wolf

  • Weight: 100-125 pounds
  • Height: 27-34 inches
  • Coat Colors: Grey, black, red-brown, silver, white
  • Eye Colors: Red-orange, yellow, brown
  • Most Adapted To: The Oriens, Kamari, Tiayr, Shyia, Caurus, I'queyer
  • Average Litter Size: 2-4 pups

Dire Wolf

  • Weight: 110-174 pounds
  • Height: 36-41 inches
  • Coat Colors: Black, grey, brown, white
  • Eye Colors: Red-orange, brown, green
  • Most Adapted To: Acerbus, I'queyer, Tiayr, The Oriens, Caurus, Shyia
  • Average Litter Size: 1-3 pups

Kenai Peninsula Wolf

  • Weight: 150-200 pounds
  • Height: 35-44 inches
  • Coat Colors: Black, grey, brown, white
  • Eye Colors: Blue, brown, green
  • Most Adapted To: Acerbus, I'queyer, Tiayr, The Oriens
  • Average Litter Size: 3-4 pups

Specialty Wolf Species

(All species below must be born on Anikira.)

Anikiran Wolf

  • Weight: 55-180 pounds
  • Height: 22-39 inches
  • Coat Colors: Brown, grey, black, white, muted steely-blue
  • Eye Colors: Blue, red, silver, gold
  • Average Litter Size: 3-4 pups
  • Additional: Only available through contest prizes

Isles Wolf

  • Weight: 100-160 pounds
  • Height: 34-39 inches
  • Coat Colors: Seal point, chocolate point, grey point, lilac point, flame point, cream point, caramel point
  • Eye Colors: Diluted blue, green, yellow, orange, brown, grey, teal, lilac
  • Average Litter Size: 4-6 pups
  • Additional: Only available through contest prizes

Callan Wolf

  • Weight: Coming Soon!
  • Height: Coming Soon!
  • Coat Colors: Coming Soon!
  • Eye Colors: Coming Soon!
  • Average Litter Size: Coming soon!
  • Additional: Coming Soon!

Visual Creation Guide

Welcome to the visual creation guide. This guide is designed to illustrate the modifications you are allowed to apply to your characters upon creation. If you have questions about whether your image meets the guidelines for the site, please ask the staff!

In addition to the below modifications, all newly created characters can have one small companion to accompany them in Anikira. A small companion is defined as any non-wolf animal that is physically smaller than an average wolf.

Each new character created entitles you to three base modifications to the breed. This means you can adjust your character's size, coat colors, eye colors, or add special markings to your character! Below indicates what is indicated as a single modification.

  • Size Modification: Any combination of height & weight adjustments to your character (up to 25% above or below the breed limitations)
  • Appearance Modification: Any combination of up to two coat colors and eye color. This means you can add up to two coat colors and modify the base eye color with a single modification.
  • Marking Modification: Any large marking modification. This can mean dapples, a unique fur pattern across your wolf, etc. The only limitation is no obviously shape-related markings (stars, moons, hearts) and the marking must be a site-approved coat color.
  • Specialty Modification: Any one of the following: albinism, heterochromia (odd eyes), or multi-colored eyes.

  • Accepted Coat Colors

    These images illustrate all accepted coat colors on the site. Please note adjustments of base colors (IE tan versus brown) are acceptable as a sub-set of the color. This does not apply to unnatural colors.

    White Grey Brown Black Red Gold Blue

    Accepted Eye Colors

    Grey Yellow Green Blue Brown Gold Red


    December | January | February


    March | April | May


    June | July | August


    September | October | November

    Breeding Period


    Birthing Periods

    March-April (Spring) [Coordinates with winter matings]

    May-June (Summer) [Coordinates with spring matings]

    Breeding Rules

    1. Pack wolves are at the mercy of their alphas. It is up to the individual alphas to decide whether their pack members are allowed to mate or not.
    2. Wolves must be under nine years old in order to breed. Once a wolf is nine years old, any litters with that character as a participating parent will result in no conception.
    3. The administrator will pick the number of pups born in a litter based on breed stats and other factors. There is only a 1/3 chance that pups will be conceived in any given litter. If either parent has reproductive problems, this chance goes to 1/6 or 1/9. The parents get to pick the genders and appearances. However, the pups can only inherit traits from their parents or relatives.
    4. There are no set rules on assigning adopters to pups. The roleplayers of the parent wolves have sole discretion on how these pups are adopted and who adopts them.
    5. Each wolf involved in a mating thread must have a minimum of 25 in character posts in order to conceive offspring.
    6. Biographies for pups must be posted before midnight one month post-birth date. Any pup without a biography at this time will be considered deceased. Parents of pups may place a biography in the adoptables board and consider the pup still up for adoption at that time.


    Adult characters will age one year per every out of character year in real life. Pup characters, however, will age a bit differently. For each OOC month within the first year of a pup’s life, it will age 2 months IC. See the table below for the rest of the pup’s first year of life:

    • OOC Month 1 End: 2 months IC
    • OOC Month 2 End: 4 months IC
    • OOC Month 3 End: 6 months IC
    • OOC Month 4 End: 8 months IC
    • OOC Month 5 End: 10 months IC
    • OOC Month 6 End: 12 months IC

    The accelerated rate of aging for pups ends at 12 months of age to avoid people having to role-play helpless pups for a whole year before they are adults. However, from the end of OOC Month 6 until their ACTUAL birthday (if they were born January 1st, 2016, their actual birthday would be January 1st, 2017) they are considered 1 year old. They do not age any further than 1 year until they reach their birthdate OOC. Pups will be playable immediately when they are born.

    Pup Development

    Birth - When pups are born, they weigh approximately one pound. They are blind, deaf, and darkly furred with small ears, rounded heads, and little to no sense of smell. They cannot regulate their own body temperature. Motor skills involve a slow crawl mainly with the front legs only, sucking, and licking. They possess a good sense of balance, taste, and touch. Vocal sounds include whining and yelping. A nursing pup will feed four or five times a day for periods of three to five minutes. On average females will gain 2.6lbs. and males 3.3lbs. per week over the next fourteen weeks. This time is known as the "period of maximal growth."

    2 weeks - The eyes first open and are blue at 11-15 days. Vision is poor and pups are not able to perceive forms until weeks later. Milk incisors grow in by 15 days and small pieces of meat regurgitated by adults are able to be eaten. Pups should begin to stand, walk, growl, and chew, as well as make their first high-pitched attempts at howling.

    3 weeks - Pups begin to explore outside the den, romping and playing near the entrance. Hearing begins to develop. At 27 days the ears begin to raise and at 31 days the ears are mostly erect. The tips are still floppy. Canines and premolar teeth grow in.

    4 weeks - Pups weigh in at 5-6lbs. Adult hair begins to grow in around the nose and eyes. Bodies begin to take on adult conformation though the head and feet are disproportionately large. High-pitched howls are gaining strength in volume. The mother may go off for hours on end to hunt, leaving the pups with a sitter. Dominance and play fighting begin with a pup hierarchy slowly being established.

    5 weeks - Gradual process of weaning officially begins. Pups can follow adults up to one mile from the den.

    8 weeks - Body conformation further develops, though the head and feet are still disproportionately large.

    8-10 weeks - Pups can move freely from the den and a rendezvous site; Weaning is complete, with pups feeding on food provided by adults. Adult hair becomes apparent on the body.

    8-16 weeks - Eyes gradually change from blue to the natural eye color

    12 weeks - Pups begin to accompany adults on hunting trips. They do not remain for the entirety of the hunt. After a short while they will return to rendezvous site by themselves.

    3-6 months - The "period of rapid growth (14-27 weeks)" begins. Pups will gain approximately 1.3lbs. per week for the next three months. Milk teeth are replaced.

    6 months - Pups begin to accompany adults on longer hunts. A pup's appearance is now nearly indistinguishable from an adult's.

    7-8 months - The "period of slow growth (27-51 weeks)" begins. Female pups will gain approximately .07lbs. per week. Male pups will gain approximately .4lbs. per week. Pups begin to travel with pack, spending less time at the dens or rendezvous site. Pups begin actively hunting.

    1 year - End of skeletal growth.

    22 months - sexual maturity

    The information on pup development above has been paraphrased from The International Wolf Center The original information can be found at this link.

    Please note: These rules apply ONLY when combat mediation is incurred, and does not precede free-form combat. If both players can amicably agree on the outcome of a fight and determine a win/loss/draw on their own, then there is no need to use these rules. However, in order to maintain a high rank or lead position or upwards, your wolf must be open to combat challenges.

    Combat Mediation

    The combat system allows members to put their character’s grit and guts to the test in an all new mode of role playing. This system judges in-character disputes of a highly combative nature, and fairly determines the victor, as well as the aftereffects of injuries sustained in a controlled setting - particularly when an outcome cannot be mutually agreed upon by the participating players.

    In order to incur mediated combat, you must make sure that your wolf meets the minimum post count requirement for the type of challenge you are issuing.

    Pack Challenges
    • Standard rank challenge – 30 posts (apply to any ranks out of the pack's top tier hierarchy)
    • Supreme rank challenge – 70 posts (only applies to beta and below ranks)
    • Punishment (for higher ranking wolves) – 50 posts
    Other Challenges
    • General challenge (i.e. retaliation, vengeance) – 20 posts
    • Conquest challenge - 60 posts for the wolf leading the conquest

    The amount of maximum damage you are able to cause is also restricted by your post count:

    • Dominance-only challenge (non-hostile/limited damage) – no requirement
    • Moderate damage (sprains, open wounds, scarring, or infection) – 30 posts
    • Severe damage (broken bones, substantial open wounds, and limps) – 50 posts
    • Permanent/Maim (blinding, removal of limb or extremity) – 100 posts


    When you are ready to issue your challenge, an application must be filled out, which outlines the cause and intentions of the dispute. The application must be in the following format:

    • Challenging Wolf: The name of the character bidding the challenge, and the owner (you).
    • Challenged Wolf: The name of the character being contested, and the owner.
    • Reason: What category does the dispute fit under i.e. rank challenge, punishment, discipline, maim, etc (see below for a full list), and remember to provide an explanation of the dispute to give some context.
    • Damage Scale: What amount of damage your wolf is attempting to cause i.e. none (dominance dispute), moderate, severe, or permanent (only allowed for maims). Feel free to elaborate on the area of intended injuries, if you wish – it does not guarantee their outcome, as your wolf must win the challenge in order to deliver the specified injuries.
    • Thread: Provide a link to the thread(s) associated with the dispute. If this thread is still active, and your challenge is approved, the battle may commence in this thread immediately – otherwise, a new thread will be created.

    Once the combat application is made by the challenger in a new thread in the combat board, the challenged wolf must respond with a post that will either:

    1. Accept the terms of the challenge and potential injury, instigating the first round of combat from the challenger in their specified thread
    2. Refuse the terms entirely (in which case a staff member will review the validity of the reason),
    3. Barter the terms to reduce sustained injuries (in which case a staff member will review the validity of the objective damage)
    4. Surrender, if a refusal is overturned by the staff member. This will occur if the challenger’s reason is valid but the challenged player does not wish to participate in the combat at all, and is essentially the equivalent of pleading guilty to reduce the sentence. The challenged wolf will instantly receive the damage to a lessened extent than if they were to proceed with the battle and be defeated. Note: surrenders can never result in a permanent maim.

    Combat Immunity

    Can your wolf have immunity to combat challenges? Absolutely – it would be unfair to expect everyone to have to participate in combat, especially when Anikira encourages variation in roleplaying. If you really do not wish to fight, ensure that your wolf does not infringe upon any of the above reasons that can merit a challenge. While anyone can issue your character with a combat challenge, it will be annulled by the staff if there is no viable in-character reason. Breach any of these offenses and there is no guarantee that your wolf will remain unharmed – so anyone with a hostile or immoral character should be prepared to receive a challenge in response to their wolf’s actions, and deal with the consequences maturely in an engaging and exciting combat immersion. No character is exempt from reaping what they sow.

    Exception to the immunity rule: If your wolf is of a high rank i.e. any top tier rank in a pack, then they are never immune to rank challenges, regardless of whether they have abided by the rules and committed no in-character offenses against another character. This is part of playing a high-ranked wolf.

    How Combat is Judged

    Combat must be one-on-one, and lasts for a maximum of 3 turns each (6 posts in total), starting with the challenging wolf, unless otherwise agreed upon.

    Each post is graded from 0-10 in three categories: coherence, guard, and powerplay (for a total of 30 points per post). One single overall score for originality is also assigned to the thread for 10 additional points, totalling 100 points total available for the thread per player.

    • Coherence judges the clarity and hpw of how you describe your wolf’s tactics. The strategy must be logical and make sense in your mind’s eye. Convoluted tactics will make it harder for the judge to understand what your wolf is trying to do, while over-simplified approaches might not make any sense, either.
    • Guard judges your wolf’s defense, and the attention to detail you make in specifying how your wolf is defending themselves and thus not exposing the vital parts of their body. Neglect to mention these details by depending too heavily on offensive tactics and you will score very poorly.
    • Judging powerplay ensures that you are not attempting to control the other wolf in any way. It also includes your wolf inexplicably dodging every attack the other character makes. This judgment is made by the staff (or an appointed unbiased member if there are no staff members unassociated with the fight) and is a single pass or fail mark for each post.
    • Originality is completely at the discretion of the judge. This score is about creative freedom and the writer putting an effort into making the thread interesting instead of just simple fight moves back and forth.


    There are two bonuses given out after combat: size bonus and experience bonus. The size bonus is determined by finding the size difference of the two wolves and dividing it by 10, via the following formula:

    (Larger wolf height + weight) - (smaller wolf height + weight) ÷ 10

    e.g. If Wolf A is 25” and 100lbs, and Wolf B is 35” and 150lbs

    then the formula would be:

    (185 – 125) ÷ 10 = 6 bonus points to the larger wolf

    This bonus is capped at 10 points.

    The second bonus, the experience bonus, takes into account two factors: character age and character's history/experience in-character. Characters that are pups are less likely to succeed against full-fledged adults, as are seniors less likely to succeed against healthy wolves in their prime.

    The bonus for age will be awarded as follows:

    • Wolf Aged 0 - 8 mos (in character): No age bonus
    • Wolf Aged 10 mos - 2 (in character): +1 to score age bonus
    • Wolf Aged 3 - 6 (in character): +3 to score age bonus
    • Wolf Aged 7 - 8 (in character): +2 to score age bonus
    • Wolf Aged 9+ (in character): No age bonus

    The bonus for in-character experience will be awarded as follows:

    • Possessing a warrior (or equivalent) rank: +1
    • Possessing high-level rank (top tier of pack): +2
    • Participating in prior combat threads (mediated): +1 per combat thread (capped at +5)
    • Participating in prior combat threads (unmediated): +0.5 per combat thread (capped at +5)
      • Unmediated combat is any sparring thread or in-character thread that involves a mimimum of two posts from each participant fighting

    For combat thread bonuses, if a character has strictly participated in mediated threads, and this has exceeded the +5 bonus, the character will accrue the +0.5 bonus for unmediated threads for these threads as well to a maximum of 15 threads aiding to the bonus. 15 mediated combat threads will give the same bonus as 10 unmediated and 5 mediated. You will only receive the full +1 for the first 5 mediated threads from a single character.

    The total experience bonus cannot exceed 15 points if all best-case scenario conditions are met. This would require a character to be between the ages of 3 - 6 as well as having participated in 15 in-character combat threads (with at least 5 of those being mediated) and possess a high-level pack rank. While the criteria seem extensive, this maximum is extremely difficult to obtain.

    Determining the Winner

    When all marks have been allocated and tallied up, the highest scoring wolf will win the fight.

    It is possible to win a combat challenge by default, given that combat has begun. If either participant fails to respond to their turn within 4 days, then they automatically forfeit the match, rendering the other wolf victorious. If any participant edits their submitted post without staff approval, this also creates grounds for automatic forfeit, as altering combat after your turn has been posted is prohibited.

    Founding Packs

    1. In order to found a pack, the member of the alpha character must have at least one character with 25 posts or more on the site.
    2. To claim a territory, packs must have at least one thread in each of the four areas of the territory, each containing three posts in order to claim an unoccupied and available territory.
    3. Once all sub-board requirements are met, a single claiming thread with at least three posts should be made by the alpha character in the main forum of the territory to finalize the claim.
    4. Alpha and/or Second-in-Command will be required to have at least 2 threads (containing at least 2 posts from the alpha/second) in order to be considered an “active” pack.
    5. Pack pages must list a specific character and rank of a “Second in Command” in case of an Alpha’s absence. A list of their pack-specific duties/powers is optional as well.
    6. Territory is available to claim at any time by any pack. However, if the pack ratio is unbalanced and your pack has less than 50% of the total number of wolves your territory can support, additional territories are more susceptible to conquest by outside packs. There will be a penalty assessed (see below) based on the ratio of wolves to territory size possessed by the pack against the pack with a claim on the territory in the event of conquest.

    Pack Activity Standards

    1. A pack must have 3 active members at all times. For this rule, an “inactive member” is one who is frozen or whose player is on hiatus or extended absence or one that has been removed in an activity check. If there are fewer than 3 active members, the pack is dissolved.
    2. A pack must have an active alpha or an active stand-in for the alpha at all times. If the player of an alpha is going on absence, another member of the pack that is willing and able to take over the responsibilities should be tagged in the absence post.

    Pack Territory Claims

    Anikira has implemented a sustainability level to each territory; this means that a territory can only handle a certain amount of wolves. Once that threshold has been reached, no further characters may join the pack or be born - stillborns will ensue if wolves are already pregnant in the pack. Each region also requires a certain level of activity to maintain an active claim.

    Claiming Territory

    In order to form a pack in a territory, there must be four (4) active threads in the territory by the wolves claiming the territory. There must be one in each sub-region of the territory. Each new pack requires a minimum of three wolves played by three different members. Once the thread in each sub-region of a land has three posts, the pack members may create a single claiming thread to officially claim the region.

    Sustainability Ratings

    As previously mentioned, there are three levels of sustainability. Level 1 territories can sustain 10 wolves. Level 2 territories can sustain 20 wolves. Level 3 territories can sustain 30 wolves. Each territory is ranked as follows:

    • Level 1 (10 wolves): Vor'asa, Ale'ina, Ser'eri, Adar, Arit, Syhrda, Nain, Aleru
    • Level 2 (20 wolves): Ina'mos, The Occasus, Xisyn, Shyia, Cryothia, Tiayr, Miera, Vesyth, Kamari, Aveline, Acerbus
    • Level 3 (30 wolves): Kal'dyne, South Ignier, Caurus, The Oriens

    Maintaining Your Claim

    Once a territory is claimed, you do not keep it forever. You must maintain activity levels in those territories that correspond with the size of territory you possess. Please note that this is the minimum mandatory of active threads required each month in the territory. An active thread is any thread that has at least two in character posts within the month.

    • Level 1: Minimum of two threads throughout the territory per month
    • Level 2: Minimum of three threads throughout the territory per month
    • Level 3: Minimum of four threads throughout the territory per month


    In Anikira, the territories are divided based on geographic location in relation to each other. However, neighboring territories have the option to either be friendly, remain neutral, or be enemies. With the introduction of the new conquest rules, packs have the opportunity to align with each other, or try their hand at establishing an empire in Anikira.

    Please note, in order to initiate conquest, you must meet at least one of the following qualifications:

    1. Alpha of the pack attempting to conquest.
    2. High ranking pack member under authority of the alpha.
    3. At least 75 in character posts.

    The Territories - Neighboring Territories

    Packs have the option to align with one another. However, if they choose less friendly terms, then the rules of conquest come into play. Each pack is responsible for maintaining their own territories. If one pack leaves a territory unoccupied, an adjoining pack can enter the packlands and attempt to overtake a part of that pack's lands.

    Boards are claimed individually, not as an entire category unless combat conquest is initiated.

    Non-Combat Conquest

    Non-Combat Conquest is the most typical attempt to overtake lands. It is not only a method of weeding out the smaller packs, it allows for larger packs to expand into nicer territories as well as establish a hierarchy of the packs. It also requires no interaction whatsoever on behalf of the pack that is losing territory. Below are the rules for non-combat conquest.

    1. A territory must have no active threads from the occupying pack in order to be eligible for the contested state.
    2. Pack lands must be adjoining to be taken over. Packs may conquest lands that are not adjacent if they plan to forfeit their claim on lands they already control.
    3. A conquest thread must contain at least two wolves. They do not both need to be from the same pack, but the thread must specifically state which pack the conquest threat is from, and the second wolf cannot be a member of the pack whose lands are being conquered.
    4. For a successful non-combat conquer of a territory, the thread may not be entered by a member of the pack that wishes to contest the claim. If this happens, the conquering pack can either flee or enter combat conquest.
    5. A claiming thread must be established for three days and have at least three posts in order to be considered a successful claim.

    Combat Conquest

    Combat Conquest is either the result of a failed non-combat attempt or the direct attack of one pack on another. Combat conquest requires more effort than non-combat, and it is usually only used if non-combat is failed. Below are the rules for combat conquest.

    1. If a conquest attempt results in fighting, each side must be represented by at least one wolf. Typically, this wolf is either a high-ranked wolf or a warrior of the pack.
    2. Combat mediation comes into play with any combat conquest. If the alphas of the two packs opt to do single combat, they may do so to resolve the conquest. Otherwise each individual wolf present may fight for the pack they represent. Fights will be scored based on combat mediation rules. If there is an uneven number of wolves present for one side, that side will have a bonus of 2 points per wolf present that is not fighting.
    3. Once combat conquest has been initiated, all liquid time ceases. This means if your wolf is present in a conquest thread, they are unable to start any liquid time threads dated after the start of the conquest thread. You are only able to be in one conquest thread at a time. No other conquest-related threads may be started until the current one is completed. You are able to continue/start any threads that pre-date the conquest.
    4. Attacking packs get an "element of surprise" bonus starting at 10 points on combat conquest. This amount is reduced by one for each active thread (post within the last week prior to time of conquest initiation with a pack member in the thread) a pack has in the area prior to the conquest being initiated. This means if an area is left unattended, the region is more likely to be successfully conquested by another pack.
    5. If a pack's territory is far greater than the number of wolves the pack has to protect it (less than 50% of the total number of wolves in the pack versus the total allowed between all their territories), the pack is penalized due to sparse numbers to protect their lands. This is only assessed if there are fewer than 50% of the total wolves supported by the territory. For each wolf under the 50% marker the pack has in population, 1 point is deducted from the defending pack's score up to a maximum of 15 points.
    6. The winner of the conquest will be the side with the highest overall total points for their pack.

    If a pack is completely driven out of its territory, they have the option to become a roaming pack if their numbers are under 20 in population. If their population exceeds 20, they must claim new territory within two weeks or the pack may be dissolved.

    Interested in joining our staff team? DM or PM Tril for how to get started!


    Uruviel, Tril

    • Oversees all staff
    • Determines rules, standards, etc.
    • Runs Meetings
    • Maintains Site
    • Has Final Say
    • Monitors Points & Items
    • Runs Contests & Main Plots
    • Runs Activity Checks/Removes Accounts
    • Litter Rolls
    • New Member Quizzes
    • Misc as needed (everything)



    • Updates Stats in the Sidebar
    • Assists Administrators with Themes
    • Posts Updates and Season information in the hover
    • Maintains the Guide
    • Maintains site graphics

    Character Moderator


    • Looks over and accepts Biographies
    • Monitor item usage
    • Litter Rolls
    • Help track Member - Characters
    • Monitor images and copyrights
    • Places accounts into the Loner Role once accepted
    • Ensures pup bios are updated
    • Monitors and Enforces In-Character Rules
    • Runs Fight Mediation (excluding Conquests)
    • Monitor Thread Ratings
    • Of The Months

    Pack Moderator


    • Updates Pack Claims
    • Maintains and Monitors Pack Forum
    • Monitors Claim Points
    • Monitors Conquests and Runs Conquest Mediation
    • Tracks and enforces pack activity
    • Update Pack Sidebar
    • Add character accounts to Pack Groups
    • Monitor and Enforce Alpha Activity

    Advertising Moderator


    • Post Anikira Ads on other sites
    • Link Back to ads posted on Anikira
    • Enforce Anikira's Advertising Rules in the Advertising forums
    • Manage current and future affiliates
    • Manage topsites
    • Maintain/Create Anikira advertisements & images
    • Assist in Outreach and Relationships with other sites
    • Closely monitor and be present in the "New to Anikira" discord channel
    • Archives

    Event Coordinator


    • Runs Events, Contests, and Main Plots alongside Administrator
    • Responsible for creating, updating, and maintaining Plot/Event/Contest threads
    • Assists Administrator with Themes as needed
    • Determines Contest prizes
    • Distributes Contest winnings
    • Plan, advertise, and create enthusiasum for plots, events, and contests
    • Ensure contest/event/plot rules are followed
    • Assist in creation of contest/event/plot materials
    • Be creative and participate!
    Installation Customization
    Welcome to the help dialog for the Custom Mini-Profile Creator plugin!

    Click on any of the tabs above to go through the plugin configuration process!

    You can access this menu at any time by clicking on the icon in the bottom right bar (may not be applicable if you're on, or you can disable the welcome window and/or the icon by going to Plugins > Manage > Custom Mini-Profile Creator and changing the Show Help option.
    This step is essential as it gives the plugin everything it needs on the page to get as much profile information as possible.

    To make the profile variables work you'll need to add a new line to the very end of Themes > Layout Templates > Mini-Profile and paste the code below on it. The code should be placed completely outside of the mini-profile, so if you're using the default mini-profile template this will be after the very last closing </div> tag. This needs to be done on every theme you have the plugin enabled on as the template is theme-specific.

    If your mini-profile template is already customized and you've hit the variable limit for your template you're free to remove any lines from the code below if they contain information that you don't plan on using. For example, if you have no plans to ever add a user's IP to their mini-profile for staff reference you can remove <div class="mp-info ip">$[user.ip]</div> from the code and everything else will still work just fine.

    Click to show example

    Once you've added the HTML from the Layout Templates tab you're ready to move on to building your mini-profiles. If you want to get going and try some out now or you're not very adept at HTML, CSS, or Javascript, worry not! This plugin includes some examples for you to try out. You're free to skip to the Custom Profile Fields tab and read over this tab later when you're ready to build your own.

    Here's a quick rundown of each of the components in Plugins > Manage > Custom Mini-Profile Creator:

    This is the name you'll be adding to your custom profile field dropdown once you've finished coding the mini-profile. Pretty self-explanatory. Make sure this name is unique from every other name you use for your mini-profiles or you'll end up overwriting the earlier ones in the list.

    This is the HTML that will go inside your mini-profile. You can use just about any HTML tag here so long as it's appropriate for where the mini-profile is showing on the page. Please refrain from using <style> or <script> tags here. You have the next two sections for that! Also, remember that mini-profiles can show multiple times on the same page, so you shouldn't add ID attributes to any of your elements here. Two elements on the same page cannot have the same ID per HTML standards.

    This is where you'll place what would normally go in your forum's style sheet or what would normally be between <style> tags. Try to code your mini-profile's HTML in a way that will allow you to target it specifically with your selectors. For example, you can surround all of the content in your HTML with a <div> element with a class and target that class and its child elements specifically with your CSS. That way you don't accidentally target every mini-profile on the page with CSS that was meant for the one you're building. One more thing: The forum theme's CSS still applies beforehand, so your mini-profile may look right in one theme but not in another. The best way to circumvent this is to define as many styles as you can to override the theme's CSS.

    Anything that normally goes between <script> tags will go here. This one's a bit tricky since you'll obviously want to target the custom mini-profile specifically. Luckily there's an easy way to do that. In your statements you can use the $(this) variable to target the mini-profile if you're coding using jQuery. Otherwise, if you only plan on using standard Javascript you can target $(this)[0] instead.
    Once you've finished building your mini-profiles it's finally time to add them to the Edit Profile page for use! To enable selection of custom mini-profiles you'll first need to add two specific custom profile fields in Members > Custom Profile Fields in your forum's admin area:

    • Mini-Profile Theme
    • Staff Mini-Profile Theme

    Mini-Profile Theme is for mini-profiles that are designed for member use. You can set the Who Can Edit option for this field to Staff With Power if you only want staff to be able to choose mini-profiles for users. Otherwise, if you want members to freely be able to choose their own mini-profiles you can choose Members and Staff With Power.

    Staff Mini-Profile Theme is for mini-profiles designed specifically for staff use. This field is completely optional.

    Set the type for both of these fields as Drop Down Selection. Click on the (View/Edit) link to add mini-profile names to each of these fields.

    If you've just installed this plugin you should have three different mini-profiles already installed by default: Example 1, Example 2, and Example 3. You can add these to your dropdowns to test them out and see the plugin in action.

    Click to show example

    If you're having trouble getting this plugin to work despite following the instructions in the previous tabs you may want to check that each of your themes meets the prerequisites below in Themes > Layout Templates > Mini-Profile.

    First, ensure that opening tag of your mini-profile template includes the $[miniprofile_class] variable in its class. On the default ProBoards theme it should look something like this:
    <div class="$[miniprofile_class]">
    Next, make sure that the default {foreach} loop for custom fields is present inside your mini-profile. It doesn't need to be visible, so you're free to add it inside a hidden element if you don't plan on displaying it or if it would mess up the appearance of your own custom template.
    {foreach $[user.mini_custom_field]}
    <br /><span class="$[user.mini_custom_field.content_class]">$[]: $[user.mini_custom_field.value]</span>
    Beyond that you can do whatever you like to the mini-profile template for the most part and it shouldn't negatively impact the plugin.
    The following is a list of available variables for use in the HTML section of the mini-profile creator and their definitions. Adding any of these to a mini-profile will generate the content described in its definition in place of the variable so long as the information that variable outputs is visible to you.

    To reference your forum's custom profile fields you can use $[user.customfieldname], substituting "customfieldname" with your custom field's name. You'll need to type the name in all lowercase with no spaces and only use characters A-Z and 0-9.

    For example, Mini-Profile Theme becomes $[user.miniprofiletheme]. This will output the value of the custom field. In the case of this example, it'll be the name of the mini-profile theme you've chosen in your profile.

    IMPORTANT NOTE: These will only work if you followed the steps in the Installation tab of this window on each of your themes. Any themes that do not include the template code specified there will not have these variables replaced in the mini-profile.

    $[user] User's display name link.
    $[user.age] User's age (if visible to you).
    $[user.avatar] User's current avatar.
    $[user.badges] User's list of badges.
    $[user.birthday] User's date of birth (if visible to you).
    $[user.color] Hex color of user's group. If user is not in a group this will return inherit.
    $[user.custom_title] User's custom title.
    $[] User's email (if visible to you).
    $[user.gender.image] Image associated with the gender selected in the user's profile (if available).
    $[user.gender.text] Name of gender selected in the user's profile (if available).
    $[] Name of user's current display group.
    $[] Star images associated with user's current display group.
    $[] User's numerical ID.
    $[user.instant_messenger] User's list of instant messengers specified in their profile (if available).
    $[user.invisible] Returns 1 if a user is invisible. More useful for Javascript.
    $[user.ip] User's IP address (if visible to you).
    $[user.is_online] Returns Member is Online if user is currently online.
    $[user.is_staff] Returns 1 if a user is designated as staff. More useful for Javascript.
    $[user.last_online] Timestamp showing when user was last online.
    $[user.likes] Number of likes this user's posts have received.
    $[user.location] Location specified in user's profile.
    $[] User's display name in plain text.
    $[user.personal_text] User's most recent status.
    $[user.posts] User's post count.
    $[] User's current posting rank.
    $[user.rank.stars] Star images associated with user's current posting rank.
    $[user.registered_on] Timestamp showing the date/time the user registered on the forum.
    $[user.registered_on_short] Condensed version of user's registration date.
    $[user.social_network] User's list of social networks specified in their profile (if available).
    $[user.username] Outputs the user's login username in plain text.
    $[] User's warning bar (if it exists).
    $[user.warning.level] User's current warning level (if visible to you).
    $[] Website specified in user's profile.

    You can utilize the $(this) variable in the Javascript component to target the mini-profile <div> element. For example, if you wanted to add a class to the mini-profile you can use:

    Profile variables can also be used in the Javascript component in this plugin. In Javascript the value undefined is used to signify that a value doesn't exist for the variable you've specified. With this in mind you can use profile variables in Javascript conditional statements within the plugin similar to how they're used in the actual layout templates section of the admin area.

    • if(variable) will only run if the variable you specify has a value.
    • if(!variable) will only run if the variable you specify has no value.

    Example 1 (variable has value):
    If the user has their group displayed in their profile the above Javascript would make the HTML below visible if you had it hidden with CSS.
    <div class="group">$[]<br />$[]</div>

    Example 2 (variable has no value):
    If the user's gender isn't visible the above Javascript would hide the gender icon generated by the HTML with the "gender" class below.
    <div class="gender">$[user.gender.image]</div>


    In an effort to provide the least restrictve roleplaying environment available, Anikira and their staff have moved the community to the Proboards paid forums. This forum allows unlimited writing freedom to members, as well as an ad-free environment and our ability to customize the forum and its ratings/content however we choose! In order to do so, we will require your help! There is a monthly cost associated with this service, and any and all donations toward this goal are appreciated. Please use the PayPal link below for all donations for Anikira maintenance and moving costs. We look forward to a roleplaying environment where the sky is the limit!

    Please note the donation page is listed under Uru's name as it cannot be listed otherwise without a business account. All funds associated with this PayPal account will be used directly for the maintenance and costs of Anikira as our roleplaying forum.


    Board Stats

      Pack Population

      Aesir 6 / 30
      Aludri 11 / 20
      Cencalli 3 / 10
      Kairos 22 / 40
      Khalsa 11 / 20
      Ravenis 18 / 30
      Sanctum 9 / 20
      Solmani 6 / 10
      Theseus 10 / 30

        Non-Pack Population

        Loner 57 /
        Ghost 3 /

        Adoptable Characters

        -- A Home Lost (individuals)

        Adoptable Litters

          -- No current litters!


    Click each image for more info.


    Aravis & V

    who lives, who dies, who tells your story

    Fel & Yara

    User Notes


    We would like to offer a large thank you to several members that put significant work into the new design of the forum. Thank you to Nile for the work on images for the skin. Thank you to the stock providers for this skin: AdenarKaren on DeviantArt and Kalliysgraphy on Deviantart. We would also like to thank Tril and Bacon For work on the coding and a big thank you to Nile for her work on the map and board images!

    Vote For Us