Anikira Guide

Welcome to Anikira!

Anikira is a literate, semi-realistic wolf role-play based on an island continent off the coast of Africa.

Anikira is an active post-by-post roleplay that was created in 2008. With a long and rich history of interesting and exciting role-play, we are a welcoming and friendly community of people who love to write and grow together. The majority of our OOC chatter happens within our Discord server, so feel free to pop over to the cbox for the server invite and then come join us!

Just starting out on Anikira? Here is a guide to help you navigate through the site information and everything you will need to know in order to jump into the role-play with us! Above you will see a series of tabs that you can click on to navigate through the guide. On the top left of your screen you will find a button that will bring you back to our main site home. If you have any questions about anything, feel free to message any of our staff members!

As a staff, we have put together a little pop-quiz based on this guidebook for you to earn a few extra points before you create your first character! This will also hopefully help you get a good grasp on our site as a whole and help you gather as much information as possible while you're here. Each correct answer will receive 3 points, and the quiz must be completed and messaged to Tril within your first 2 weeks on Anikira to receive points!

  1. What is the difference between IC and OOC?
  2. What is the minimum word count for all IC posts?
  3. What are the two "Big No's" in Anikira Role-play?
  4. How many threads per character are you allowed (excluding Alpha/Beta characters)?
  5. How many active wolves must a pack have to avoid disbanding?
  6. Explain the way site-born pups age up until 2 years IC.
  7. List each IC season and what months OOC that season encompasses.
  8. What is the difference between an "open" thread and a "private" thread?
  9. How do you "tag" a character at the end of your IC posts?
  10. According to the liquid time rules, answer the following question:
    • Your character currently has an active thread in The Occasus and an active thread in South Ignier. What must you do in order to create a new thread in North Ignier?
  11. Bonus Question: What are the 3 types of Conquest? (Hint: the three ways of a single wolf or pack taking over a pack or territory.)

Anikira is an advanced, non-content restrictive roleplaying forum. This means that all content, with varying levels of violence, sexual context, and language are acceptable. The staff will not attempt to regulate your writing in these fashions. Be aware that for certain degrees of content, you will be required to add a warning to your thread names to alert other members who may not wish to read this content. See the below rules for further explanation.

Basic Rules

Everything under this category is common knowledge and should be known well. Anyone breaking rules in this section is subject to disciplinary action by the staff.

  1. Basic rules of realistic, advanced roleplays apply. No desperatism, no god-modding, and no power-playing without the permission of the character’s owner. You cannot be mates with your own character.
  2. No metagaming. You cannot use out of character information (say something you both put together in a plot before you started role-playing or something the other member wrote their character thinking to themselves about) in character. Basically, just because you know something out of character or about the character you are role-playing with, it does not mean that your character knows it as well.
  3. Literacy is required. This means proper grammar, writing out numbers, correct spelling, and good content. If a bio does not appear to be up to our literacy standards, the staff will probably contact you about taking part in our RP School. We would love to help you learn and improve your writing while still keeping Anikira literate advanced. We require that all in character posts be three hundred (300) words or longer.
  4. Please do not post in character until a staff member has reviewed and accepted your biography.
  5. The staff will post "activity checks" throughout the year to ensure that the member list does not become inacurate and to remove inactive characters. This will require members to post what characters they have that are still active and which characters are not and can be deleted. The checks will have their own specific rules when they are posted, and any characters that are not posted within the check in the time frame given will be deleted. These checks well occur at staff discretion and the administration reserve the right to remove characters as needed if problems or concerns arise after warnings of potential character removal are issued.

Rating Rules

  1. Anikira does not restrict its content to any particular rating level. We do adapt the RPG Rating System to forum content in order to allow members to filter their preferred content level. Please see for further explanation.
  2. Any thread that exceeds a 2 on the scale for any facet of the scale requires a warning on the thread in order to advise others of the content. Please use the appropriate warning on your thread as some members are not comfortable with explicit sexual content, however can tolerate strong language.
  3. Threads including strong sexual content should include the tag [EXPLICIT]. Excessive violence should be tagged with [GRAPHIC]. Language should be used at the writer's discretion. If you feel the content exceeds what you feel should be common reading, please be sure to note the thread with a [LANGUAGE] warning. If a thread adheres to one or more of these tags, please just label the thread with a general [MATURE] tag. Mature and Explicit threads are only to be read and participated in by members that are of the legal age (18) in their country of residence.

Out of Character Rules

Although the majority of the board is geared towards roleplaying, there are certain out of character courtesies we would like to see from our members.

  1. Please note that the staff reserves the right to terminate membership due to unnecessary immaturity, rude behavior, and disrespect to the staff as well as other members regardless of age without warning. In addition to this rule, we request that our members avoid integrating off-site drama and controversy into our role-playing community.
  2. Please treat the C-box and Discord with respect. We reserve the right to ban you from the C-box or Discord for any reason. This is a privilege and the staff does not have to justify why a ban has occurred.

Please note: If under any circumstances there are issues that you are uncomfortable or unable to resolve on your own, please notify a staff member through a PM.

Account Guidelines

We ask that you set up some simple things on your account to make roleplaying easier for the rest of us.

  1. Your first account should be your out of character account. This account will be your primary hub for your character plotting pages, private messages, graphics stores, requests and more! Please post ALL non-IC posts from this account. There are separate fields for these accounts so that you can indicate what types of plots or characters you are willing to participate in with others. Please only use these fields on your out of character account and reserve the wolf fields for your in character accounts.
  2. Anikira uses a one-account-per-character system. This means that we all have an OOC account (which is your main account that you use to post in OOC boards) and separate character accounts for each character. Please avoid adding special characters into your OOC username or character usernames.
  3. Each person is allotted four free normal character slots. Additional characters can be purchased in the store. Wolves received through contests are considered extra characters and do not count against your three wolf total. They do, however, count against your total when purchasing slots.
  4. Signature images may be no larger than 500 x 200 pixels. You are allowed to have multiple signatures, however they are not to exceed 200 pixels in overall height. EXCEPTION: Site-provided or prior approved tiny banners (ie Pupslosion or Anikira Veteran banners) are exempt. If you wish to have a larger image, this is also available in the store. Advertising banners are not allowed; if you wish to advertise on the site, please post it on the Advertising board.
  5. Please keep your avatar image 150 x 150 pixels with a 1px border around the edge. If the image you wish to use is not already this size, a staff member or certain other members will be happy to do so for you. We ask that you only have pictures of wolves and do not put text on your avatar.
  6. If you choose to use a posting table, make sure the images do not stretch the board. Anything wider than about 500 px will stretch the board and make it unsightly

Biography Guidelines

  1. When creating your wolf, please leave the form in its current format. We have set it up in such a way to keep all the biographies uniformed, and so that it is simple for others to find information about your character.
  2. As a semi-realistic site, we only accept realistic wolf photographs as the reference images (no drawings, digital art, etc). All images must have their source link included beneath the image in the biography.
  3. To keep lone wolf character numbers down, and pack numbers up, Anikira has placed a restriction on the number of "Loner" characters a member may have. For every three characters you own, only one may have the title of "Loner". If you only have two characters, one must belong to a pack.
  4. All pack joining is done in character, and this is at the discretion of the alpha wolves of the respective packs.
  5. In November 2016 the wolves of Anikira were moved to The Southern Isles as part of a site-wide main plot. During this time ALL wolves on Anikira were moved. They returned to Anikira in March of 2017. All wolves that were born on Anikira before March 2017 will need to account for this time on the Southern Isles in their biographies. You can be vague and avoid going into detail, but it must be noted somewhere. For further information, visit the Southern Isles Announcement thread in the Archives.


Your character’s name is the very first thing that people interested in role-playing with you will see. On Anikira, every member is required to match their username with their character’s name. This also means, as stated in the rules, that each member is allowed only one character per account. You are allowed 3 free characters to begin, and a fourth will become free to you once you have kept your first 3 active for at least a month.

You are welcome, and in fact encouraged, to be creative with your character’s name. Often times a character's name is the first part of their personality that another role-player will see. For example, a plain and commonly used name will make your character seem average and overall ‘normal’. However, an unusual and strange name will make them sound just as unusual and peculiar. You are welcome to choose names of any kind you wish, though profanities or offensive words are not allowed.


The gender of your character is completely up to you, though only male and female characters are allowed. Anikira and it’s members do not discriminate against other genders, though for the sake of the role-play, characters must be one or the other. Also, your character may be of any sexual orientation, as long as you keep the role-play appropriate. In-Character Relationships are allowed here on Anikira, though they are not the main focus of the role-play.

It is not uncommon for a female role-player to be more successful when role-playing a female character. Same for male role-players. For someone that is not used to the role-play, oftentimes this is a good idea. However, you are not required to role-play a character of your same gender. Each member may role-play a character from either gender. Or both, if you are capable of keeping multiple characters active.

Also, though it is fairly uncommon, your character does not have to conform completely to their specific gender. If for some reason you feel your female character is more masculine than most, please feel free to add that to your biography under personality. Similarly, if you feel your male character is more feminine than most, by all means, add that to your personality. We expect every member here on Anikira to be creative and enjoy the role-play, therefore differences between characters are definitely encouraged.


We use liquid time here on Anikira. This means your character can be in multiple threads at the same time. However, our characters age based on a specific system. Adult characters will age one year per every out of character year in real life. Pup characters, however, will age a bit differently. For each OOC month within the first year of a pup’s life, it will age 2 months IC. For example, a pup born on January 1st, 2016 will turn 2 months on February 1st, 2016. See the table below for the rest of the pup’s first year of life:

  • OOC Month 1 End: 2 months IC
  • OOC Month 2 End: 4 months IC
  • OOC Month 3 End: 6 months IC
  • OOC Month 4 End: 8 months IC
  • OOC Month 5 End: 10 months IC
  • OOC Month 6 End: 12 months IC

Now here is where things get a little tricky. The accelerated rate of aging for pups ends at 12 months of age to avoid people having to role-play helpless pups for a whole year before they are adults. However, from the end of OOC Month 6 until their ACTUAL birthday (if they were born January 1st, 2016, their actual birthday would be January 1st, 2017) they are considered 1 year old. They do not age any further than 1 year until they reach their birthdate OOC. Pups will be playable one month after they are born, or at two months of age.


Here there will be three places for you to enter size measurements for your character. The sizes for wolves in our breed guides are listed in Height, Length, and Weight. These must be in your biography and accurately reflect your character’s breed. You are permitted to purchase Increased or Decreased size for your character, but (with the exception of Gigantisism and Dwarfism, which cannot have increased/decreased size added) they may only be, at most, 25% larger or smaller than their breed average range.


In our biographies, we require that there are at least 200 words for your character's personality description.

Personality is the most important part of your character. It is the portion that explains what they do and why they do it. Some people find it easier to create a character that is like them, which tends to make the role-play a more natural thing. However, others enjoy role-playing a character that is nothing like them. What your character’s personality is like is up to you, but we ask that you are very descriptive. That does not mean adding a lot of fluff into the personality section of your character, but it means giving us the what, when, why, and how. Try creating a list of personality traits that you would like to see in your character. Once you have created this list, make each trait into a sentence describing the trait and why it fits with your character and their history. Often it can be easier to flesh out a character’s personality if you start with the when and why.

"When & Why" aka History

In our biographies, we require that there are at least 500 words for your character's history description. (for pup biographies - under 1 IC year old - there must be at least 100 words and must be edited to 500 words by the time the pup reaches adulthood)

A character’s history is what makes them who they are in the present, as well as who they may be in the future. The beginning of a character's life does not necessarily determine their entire life, but it can influence the way they see the world. Building a detailed and interesting history for your character can be the start of creating an intricate and descriptive personality as well.

The Beginning

You always want to start at the very beginning for your character. For almost any character, this will mean even before their birth. It is important to describe the kind of world and situation that your character was birthed into. What were their parents like? Where they alone in the world or were there others? Now, it is important to have an in-depth understanding of the way your character's breed and their social behaviors work, so make sure you do your research before you choose a specific breed for your character! Wolves are pack animals by nature, and there are often very specific hierarchies that they all fall into.

Once you have described the situation and world that your character will be born into, then it is important to describe their life before they were old enough to survive on their own. Remember, a pup under the age of 6 months would be incapable of surviving without its parents. This means that a character whose parents and group were killed before they were old enough to take care of themselves cannot survive and therefore would not exist.

The Middle

What happened to your character as a pup? What kind of life were they born into? Describe the relationship between your young character and the others around them. Make sure you detail the beginnings of your character's personality. What did they do as a pup, and why did they do it? Make sure that there are reasons behind the way your character acts! You cannot just say they did something and not explain why they did it! Also make sure to detail how their minds worked and developed. No pup is born with the fully developed brain of an adult wolf, so be sure to describe how they grew up and how their beliefs and experiences changed as they got older.

Describe what happened to your character once they were old enough to take care of themselves. What made them leave their parents or their group? What happened to them to push them away from others? How did they leave; on good terms, or bad? Make sure you add reasons in here as well! A great way to flesh out your history is to write in a way that using both what happened and why.

The End (almost)

What happened to your character once they struck out on their own? Describe how they survived on their own. Did they seek out others, or did they stay alone? Why did they not join another group? Make sure you explain what happened to them during this time and how it affected them mentally and physically. Also, at the end of your history (or somewhere inside of it), make sure you explain how they got to Anikira. Extinct Species are required to have been born on the continent of Anikira. Wolves that were not born there will need a way to get to the island, though keep in mind that it is several miles off the coast of Africa.

Basic Wolf Species

Apennine Wolf

  • Weight: 53-88 pounds
  • Height: 25-32 inches
  • Coat Colors: Grey, brown, black, white
  • Eye Colors: Yellow, brown, orange
  • Most Adapted To: Acerbus, I'queyer, Tiayr, Caurus, Shyia
  • Reproduction Problems? Uncommon
  • Life Span 8 Years
  • Average Litter Size: 2-5 pups
  • Pup Survival Rate: 60%

Arabian Wolf

  • Weight: 25-40 pounds
  • Height: 20-26 inches
  • Coat Colors: Light brown, cream, white
  • Eye Colors: Yellow, grey, brown
  • Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
  • Reproduction Problems? Frequent
  • Life Span 9 Years
  • Average Litter Size: 1-3 pups
  • Pup Survival Rate: 33% (likely that only one pup per litter will survive)

Arctic Wolf

  • Weight: 100-175 pounds
  • Height: 25-31 inches
  • Coat Colors: White, grey, light browns
  • Eye Colors: Yellow, brown, green
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
  • Reproduction Problems? Rare
  • Life Span 8 Years
  • Average Litter Size: 3-4 pups
  • Pup Survival Rate: 66% (Usual litters contain 4 pups with at least 1 stillborn)

Eastern Timber Wolf

  • Weight: 50-100 pounds
  • Height: 29-32 inches
  • Coat Colors: Grey, brown, red, black, white
  • Eye Colors: Yellow, brown, grey, green
  • Most Adapted To: The Oriens, I'queyer, Kamari, Acerbus, Caurus, Tiayr
  • Reproduction Problems? Rare
  • Life Span 9 Years
  • Average Litter Size: 2-3 pups
  • Pup Survival Rate: 50%

Ethiopian Wolf

  • Weight: 24-42 pounds
  • Height: 21-25 inches
  • Coat Colors: Gold (dull tones), red, brown, black, white
  • Eye Colors: Brown, Yellow, Grey
  • Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
  • Reproduction Problems? Common
  • Life Span 7 Years
  • Average Litter Size: 2-4 pups
  • Pup Survival Rate: 33% (pups may not be able to reproduce, deformities occasional)

Grey Wolf

  • Weight: 70-135 pounds
  • Height: 26-34 inches
  • Coat Colors: Brown, grey, black, white
  • Eye Colors: Brown, Yellow, Grey
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
  • Reproduction Problems? Rare
  • Life Span 9 Years
  • Average Litter Size: 3-5 pups
  • Pup Survival Rate: 80%

Iranian Wolf

  • Weight: 55-75 pounds
  • Height: 18-30 inches
  • Coat Colors: White, lt. brown, brown, lt. grey
  • Eye Colors: Blue, yellow, brown
  • Most Adapted To: The Occasus, I'queyer
  • Reproduction Problems? Common
  • Life Span 8 Years
  • Average Litter Size: 1-2 pups
  • Pup Survival Rate: 50%

Mackenzie Valley Wolf

  • Weight: 100-145 pounds
  • Height: 32-36 inches
  • Coat Colors: Black, brown, grey, white
  • Eye Colors: Grey, green, yellow
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, Shyia
  • Reproduction Problems? Common
  • Life Span 8 Years
  • Average Litter Size: 2-4 pups
  • Pup Survival Rate: 50% (males often sterile)

Mexican Wolf

  • Weight: 60-80 pounds
  • Height: 26-32 inches
  • Coat Colors: Dark grey, black, brown, white
  • Eye Colors: Brown, grey, green
  • Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
  • Reproduction Problems? Common
  • Life Span 7 Years
  • Average Litter Size: 3-5 pups
  • Pup Survival Rate: 35%

Northern Rocky Mountain Wolf

  • Weight: 70-150 pounds
  • Height: 26-32 inches
  • Coat Colors: White, lt. greys, lt. browns
  • Eye Colors: Yellow, grey, brown
  • Most Adapted To: The Oriens, I'queyer, Acerbus, Kamari, Caurus, Tiayr, and Shyia
  • Reproduction Problems? Rare
  • Life Span 9 Years
  • Average Litter Size: 4-6 pups
  • Pup Survival Rate: 75%

Red Wolf

  • Weight: 44-88 pounds
  • Height: 26-32 inches
  • Coat Colors: Red, white, black
  • Eye Colors: Yellow, brown, blue
  • Most Adapted To: The Occasus, I'queyer, Acerbus, Kamari
  • Reproduction Problems? Occasional
  • Life Span 8 Years
  • Average Litter Size: 3-5 pups
  • Pup Survival Rate: 40%

Tundra Wolf

  • Weight: 100-125 pounds
  • Height: 27-34 inches
  • Coat Colors: Grey, black, red-brown, silver, white
  • Eye Colors: Red-orange, yellow, brown
  • Most Adapted To: The Oriens, Kamari, Tiayr, Shyia, Caurus, I'queyer
  • Reproduction Problems? Uncommon
  • Life Span 7 Years
  • Average Litter Size: 2-4 pups
  • Pup Survival Rate: 50%

Specialty Wolf Species

(All species below must be born on Anikira.)

Bernard Wolf

  • Weight: 60-110 pounds
  • Height: 40-44 inches
  • Coat Colors: White with Black Stripe
  • Eye Colors: Yellow, green, brown
  • Most Adapted To: Acerbus, I'queyer, Tiayr, The Occasus
  • Modifier Needed: Specialty
  • Reproduction Problems? Common
  • Life Span 7 Years
  • Average Litter Size: 3-4 pups
  • Pup Survival Rate: 50%

Dire Wolf

  • Weight: 110-174 pounds
  • Height: 36-41 inches
  • Coat Colors: Black, grey, brown, white
  • Eye Colors: Red-orange, brown, green
  • Most Adapted To: Acerbus, I'queyer, Tiayr, The Oriens, Caurus, Shyia
  • Modifier Needed: Specialty
  • Reproduction Problems? Common
  • Life Span 8 Years
  • Average Litter Size: 1-3 pups
  • Pup Survival Rate: 33%

Honshu Wolf

  • Weight: 18-30 pounds
  • Height: 11-14 inches
  • Coat Colors: Black, grey, brown
  • Eye Colors: Yellow, brown, grey
  • Most Adapted To: Acerbus, I'queyer, The Occasus
  • Modifier Needed: Specialty
  • Reproduction Problems? Common
  • Life Span 10 Years
  • Average Litter Size: 2-4 pups
  • Pup Survival Rate: 25%

Kenai Peninsula Wolf

  • Weight: 150-200 pounds
  • Height: 35-44 inches
  • Coat Colors: Black, grey, brown, white
  • Eye Colors: Blue, brown, green
  • Most Adapted To: Acerbus, I'queyer, Tiayr, The Oriens
  • Modifier Needed: Specialty
  • Reproduction Problems? Common
  • Life Span 7 Years
  • Average Litter Size: 3-4 pups
  • Pup Survival Rate: 25%

Anikiran Wolf

  • Weight: 55-180 pounds
  • Height: 22-39 inches
  • Coat Colors: Brown, grey, black, white, muted steely-blue
  • Eye Colors: Blue, red, silver, gold
  • Modifier Needed: Anikiran Wolf (Available only through Gamble)

African Golden Wolf

  • Weight: 21-38 pounds
  • Height: 17-21 inches
  • Coat Colors: Brown, grey, gold, white
  • Eye Colors: Silver, gold, brown
  • Modifier Needed: African Golden Wolf (Available only through Gamble)


December | January | February


March | April | May


June | July | August


September | October | November

Breeding Period


Birthing Periods

March-April (Spring) [Coordinates with winter matings]

May-June (Summer) [Coordinates with spring matings]

Liquid Time Guidelines

  1. Each character is limited to 4 threads. Alpha and beta characters are permitted additional thread slots above the allotted four (4) limit, given that these extra threads are strictly for pack regulation (accepting members, holding meetings, etc).
  2. Wolves should not be in two areas of the map at once. General rules of thumb for location:
    • You may have threads in any locations within the same territory
    • You may have threads in neighboring territories, as long as the locations the threads are in are relatively near each other (ex:Vesyth and Kamari are touching, in order to post in The Oriens, you would need to complete all threads in Vesyth before posting in The Oriens.)

Breeding Rules

  1. Pack wolves are at the mercy of their alphas. It is up to the individual alphas to decide whether their pack members are allowed to mate or not.
  2. The administrator will pick the number of pups born in a litter based on breed stats and other factors. There is only a 1/3 chance that pups will be conceived in any given litter. If either parent has reproductive problems, this chance goes to 1/6 or 1/9. The parents get to pick the genders and appearances. However, the pups can only inherit traits from their parents or relatives.
  3. There are no set rules on assigning adopters to pups. The roleplayers of the parent wolves have sole discretion on how these pups are adopted and who adopts them.
  4. Each wolf involved in a mating thread must have a minimum of 25 in character posts in order to conceive offspring.
  5. Biographies for pups must be posted before midnight on the night before they become playable. Any pup without a biography at this time will be considered deceased. Parents of pups may place a biography in the adoptables board and consider the pup still up for adoption at that time.

Pup Development

Birth - When pups are born, they weigh approximately one pound. They are blind, deaf, and darkly furred with small ears, rounded heads, and little to no sense of smell. They cannot regulate their own body temperature. Motor skills involve a slow crawl mainly with the front legs only, sucking, and licking. They possess a good sense of balance, taste, and touch. Vocal sounds include whining and yelping. A nursing pup will feed four or five times a day for periods of three to five minutes. On average females will gain 2.6lbs. and males 3.3lbs. per week over the next fourteen weeks. This time is known as the "period of maximal growth."

2 weeks - The eyes first open and are blue at 11-15 days. Vision is poor and pups are not able to perceive forms until weeks later. Milk incisors grow in by 15 days and small pieces of meat regurgitated by adults are able to be eaten. Pups should begin to stand, walk, growl, and chew, as well as make their first high-pitched attempts at howling.

3 weeks - Pups begin to explore outside the den, romping and playing near the entrance. Hearing begins to develop. At 27 days the ears begin to raise and at 31 days the ears are mostly erect. The tips are still floppy. Canines and premolar teeth grow in.

4 weeks - Pups weigh in at 5-6lbs. Adult hair begins to grow in around the nose and eyes. Bodies begin to take on adult conformation though the head and feet are disproportionately large. High-pitched howls are gaining strength in volume. The mother may go off for hours on end to hunt, leaving the pups with a sitter. Dominance and play fighting begin with a pup hierarchy slowly being established.

5 weeks - Gradual process of weaning officially begins. Pups can follow adults up to one mile from the den.

8 weeks - Body conformation further develops, though the head and feet are still disproportionately large.

8-10 weeks - Pups can move freely from the den and a rendezvous site; Weaning is complete, with pups feeding on food provided by adults. Adult hair becomes apparent on the body.

8-16 weeks - Eyes gradually change from blue to the natural eye color

12 weeks - Pups begin to accompany adults on hunting trips. They do not remain for the entirety of the hunt. After a short while they will return to rendezvous site by themselves.

3-6 months - The "period of rapid growth (14-27 weeks)" begins. Pups will gain approximately 1.3lbs. per week for the next three months. Milk teeth are replaced.

6 months - Pups begin to accompany adults on longer hunts. A pup's appearance is now nearly indistinguishable from an adult's.

7-8 months - The "period of slow growth (27-51 weeks)" begins. Female pups will gain approximately .07lbs. per week. Male pups will gain approximately .4lbs. per week. Pups begin to travel with pack, spending less time at the dens or rendezvous site. Pups begin actively hunting.

1 year - End of skeletal growth.

22 months - sexual maturity

The information on pup development above has been paraphrased from The International Wolf Center The original information can be found at this link.

Please note: These rules apply ONLY when combat mediation is incurred, and does not precede free-form combat. If both players can amicably agree on the outcome of a fight and determine a win/loss/draw on their own, then there is no need to use these rules. However, in order to maintain a high rank or lead position or upwards, your wolf must be open to combat challenges.

Combat Mediation

The new combat system allows members to put their character’s grit and guts to the test in an all new mode of role playing. Revamped to allow for more comprehensive mediation, this system judges in-character disputes of a highly combative nature, and fairly determines the victor, as well as the aftereffects of injuries sustained in a controlled setting - particularly when an outcome cannot be mutually agreed upon by the participating players.

In order to incur mediated combat, you must make sure that your wolf meets the minimum post count requirement for the type of challenge you are issuing:

Pack Challenges
  • Standard rank challenge – 30 posts (apply to any ranks out of the pack's top tier hierarchy)
  • Supreme rank challenge – 70 posts (only applies to beta and below ranks)
  • Punishment (for higher ranking wolves) – 50 posts
Other Challenges
  • General challenge (i.e. retaliation, vengeance) – 20 posts
  • Conquest challenge - 60 posts for the wolf leading the conquest

The amount of maximum damage you are able to cause is also restricted by your post count:

  • Dominance-only challenge (non-hostile/limited damage) – no requirement
  • Moderate damage – 30 posts
  • Severe damage – 50 posts
  • Permanent/Maim – 100 posts


When you are ready to issue your challenge, an application must be filled out, which outlines the cause and intentions of the dispute. The application must be in the following format:

  • Challenging wolf: The name of the character bidding the challenge, and the owner (you).
  • Challenged wolf: The name of the character being contested, and the owner.
  • Reason: What category does the dispute fit under i.e. rank challenge, punishment, discipline, maim, etc (see below for a full list), and remember to provide an explanation of the dispute to give some context.
  • Objective: What amount of damage your wolf is attempting to cause i.e. none (dominance dispute), moderate, severe, or permanent (only allowed for maims). Feel free to elaborate on the area of intended injuries, if you wish – it does not guarantee their outcome, as your wolf must win the challenge in order to deliver the specified injuries.
  • Thread: Provide a link to the thread(s) associated with the dispute. If this thread is still active, and your challenge is approved, the battle may commence in this thread immediately – otherwise, a new thread will be created.


Any wolf can theoretically be challenged, as long as all criteria are met (see post count requirement), but it is up to the application to prove legitimacy in the reason and objective before it will be authorised, as mediation requires a great deal of effort from the supervising judge in order to be thorough in umpiring the winner. The following is a list of possible reasons, categorised by motive, that would merit a viable combat challenge:

  • Standard Rank Challenge - for ranks up to and including lead warrior position.
  • Supreme Rank Challenge - for the alpha and beta positions only.
  • Combat Conquest - challenging another pack for ownership of their land.
  • Punishment – If your high-ranked wolf is threatened/insulted/betrayed by any lower-ranked wolf
  • Retaliation – General provocation of any means (violent or verbal) amongst wolves of any rank, including loners.
  • Discipline – educating another wolf via mutual sparring, without intention of causing injury i.e. a lead warrior giving combat training to a warrior.
  • Vengeance – exacting revenge for a previous misdeed, perhaps from a dispute long ago. Can be for the retribution of another wolf.
  • Invasion – against a wolf who is trespassing in territory that does not belong to them (unless they have intentions of joining, and have stipulated this out-of-character). They must be given one warning in-character before the challenge can be issued.
  • Maim – performed only by higher ranked wolves (i.e. alpha, beta, and lead positions) in response to a criminal act done to a member of their pack, or on their territory. Intends to cause severe and sometimes permanent damages. Only valid if the offending wolf has caused intentional harm or cruelly disobeyed pack law, whether consented by the injured player's wolf or not (this includes rape that was permitted out-of-character).

These are the main categories that you could include in your application – more may be added if additional scenarios appear that warrant a combat challenge. Once the application has outlined all characters involved, as well as the instigating reason, an objective must be described that gives the mediating judge an idea of what damage your wolf is intending to do (and could thus receive themselves if they are not victorious). As a general rule, the more heinous the crime, the greater the damage the mediator will allow when reviewing applications.


If you do not wish to cause any damage, then simply put ‘Dominance’ as the objective, and an overall winner will be determined, with a small chance of insignificant injuries being sustained in the process. If you wish to cause a ‘Moderate’ amount of damage, then both your wolf and the other wolf will be susceptible to medium-level injuries such as sprains, open wounds, scarring and infection, which will heal over a few OOC weeks. ‘Severe’ damage allows for brutal injuries, such as broken bones, substantial open wounds and resultant limps, and can take a number of OOC months to heal. ‘Permanent’ damage is the highest level of mutilation that can be delivered, and can only be specified alongside maiming – these are long-lasting impairments, such as blinding in one, or both, eyes, removing an ear, tail, or tongue, or permanently impairing any other body part (maims can only affect ONE part of the body, not multiple). For the maim to be successful, an obvious attempt to harm the limb in question must be observed before the final combat round is over.

Once the combat application is made by the challenger in a new thread in the combat board, the challenged wolf must respond with a post that will either:

  1. accept the terms of the challenge and potential injury, instigating the first round of combat from the challenger in their specified thread
  2. refuse the terms entirely (in which case a staff member will review the validity of the reason),
  3. barter the terms to reduce sustained injuries (in which case a staff member will review the validity of the objective damage)
  4. Surrender, if a refusal is overturned by the staff member. This will occur if the challenger’s reason is valid (i.e. the contested wolf did a bad, bad thing) but the challenged player does not wish to participate in the combat at all, and is essentially the equivalent of pleading ‘guilty’ to reduce the ‘sentence’. The challenged wolf will instantly receive the damage to a lessened extent than if they were to proceed with the battle and be defeated. Note: surrenders can never result in a permanent maim. The challenging wolf may post an in-character depiction of the damage being inflicted, with permission to power-play only to the extent of the confirmed injuries.

Combat Immunity

Can your wolf have immunity to combat challenges? Absolutely – it would be unfair to expect everyone to have to participate in the more violent aspects of the role play, especially when Anikira encourages variation in role playing background and writing experience. If you truly detest the idea of your character being challenged to battle, then simply ensure that your wolf does not infringe upon any of the above reasons that can merit a challenge. Whilst anyone can issue your character with a combat challenge, it will always be annulled by the staff if there is no viable in-character reason, and your wolf will remain unharmed. Breach any of these offenses and there is no guarantee that your wolf will remain unharmed – so anyone with a hostile or immoral character should be prepared to receive a challenge in response to their wolf’s actions, and deal with the consequences maturely in an engaging and exciting combat immersion. No character is exempt from reaping what they sow. This means that all in-character actions and decisions should be thought through in advance, as “I just don’t want my wolf to be hurt” even though they are prepared to hurt others will certainly not warrant a valid refusal. Disharmony and chaos in the role play must be balanced by the opportunity to resolve and amend these scenarios with fair combat and retribution to the offended party. Please note that if another player consented to your character harming their wolf in any way, this does not grant you immunity against a challenge from another wolf in response – though they permitted it OOC, other players whose wolves might be closely associated with that character did not, and they are fully justified in seeking revenge on their behalf.

Exception to the immunity rule: If your wolf is of a high rank i.e. lead warrior/hunter or above, then they are never immune to rank challenges, regardless of whether they have abided by the rules and committed no in-character offenses against another character. This is part and parcel of playing a high-ranked wolf.

How Combat is Judged

Combat must be one-on-one, and lasts for a maximum of 3 turns each (6 posts in total), starting with the challenging wolf (unless otherwise agreed upon). This can be shortened to 2 turns each when necessary, but if the participants desire additional turns then it must be approved by the mediating judge, as it increases the workload for judging.

Each post is graded from 0-10 in three categories: coherence, guard, and power play (for a total of 30 marks per post). ’Coherence’ judges the clarity and fluency of how you describe your wolf’s tactics – the strategy must be logical and make sense in your mind’s eye. Convoluted stratagems will make it harder for the judge to understand what your wolf is trying to do, whilst over-simplified approaches might not make any sense, either. Ensure that you reach a good balance. ’Guard’ judges your wolf’s defense, and the attention to detail you make in specifying HOW your wolf is defending themselves and thus not exposing the vital parts of their body. Neglect to mention these details by depending too heavily on offensive tactics and you will score very poorly. Judging ’Power play’ ensures that you are not attempting to control the other wolf in any way, whether by making immediate contact or simply making an assumption about the other wolf’s whereabouts and intended tactics. It also includes your wolf inexplicably dodging every attack the other character makes. A successful combat tactic is always about compromising and minimising damage, by judiciously allowing your wolf to sustain some degree of harm. You will not be penalized marks for receiving any damage - it only determines the location of the injuries sustained when the victor is decided. Once the combat is finished, and each wolf has made 3 posts (for a potential maximum of 90 points), a final mark out of 10 is given for ‘Originality’ – this judges your wolf’s overall style and outstanding tactics throughout the entire fight. How you receive points in originality is up to you – you could incorporate humour, monologue/dialogue, astonishing battle tactics or unique use of the environment. It’s entirely about creative freedom. Each participant can achieve a cumulative maximum of 100 points from 3 rounds of combat.

Height & Weight Bonuses

In addition to Originality, there is one extra score given out after battle, known as the Height and Weight bonus (wolf length is inconsequential to this number). This means that the size of your wolf is no longer a mere arbitrary and aesthetic characteristic – it now offers a functional, practical use in battle as it would a wolf in real life. By spending points to purchase increased height for your character, you them a small combat edge, to incorporate a sense of realism in battle. i.e. a 25” wolf obviously has a disadvantage when pitted against a 35” wolf, and this is reflective in the bonus that is awarded after the points for the fight have been delegated. The bonus is determined by finding the size difference of the two combatants and dividing it by 10, via the following formula:

(Larger wolf height + weight) - (smaller wolf height + weight) ÷ 10

e.g. If Wolf A is 25” and 100lbs, and Wolf B is 35” and 150lbs

then the formula would be:

(185 – 125) ÷ 10 = 6 bonus points to the larger wolf

This bonus is capped at 10 points – any more than this will be omitted in favour of fairness, and to avoid people infinitely buying height/weight in an attempt to make their wolf indestructible. Relying on this bonus to win is futile, and a smaller wolf is just as capable of winning if their player has the skill and confidence to execute the appropriate tactics and defenses against a larger foe.

Determining the Winner

When all marks have been allocated and tallied up, the highest scoring wolf wins the fight. From here, it is up to the participants to continue the thread as they wish, with the winner and loser clearly defined.

Winning by Default

It is possible to win a combat challenge by default, given that the combat has entered round one – for this to happen, the challenged wolf must have accepted terms of the combat application, or a judge has amended the bartered application and commenced combat. If either participant fails to respond to their turn within 4 days, then they automatically forfeit the match, rendering the other wolf victorious. If any participant edits their submitted post without staff approval, this also creates grounds for automatic forfeit, as altering combat after your turn has been posted is prohibited.

Injuries & Probability of Infection

Though the severity of injuries is determined prior to the fight (moderate or severe), and the location of these injuries is determined during the fight, the length of time it takes for the loser’s wounds to heal is determined by the size of the gap between the winner’s score and the loser’s score (quantified as probability of infection). During this time, the defeated wolf enters a cool-down period that lasts until their injuries are healed, where they are unable to be challenged again (although they can still issue challenges if they desire). The probability of infection could be calculated as such: if the winner scored 73 and the loser scored 53, then there is a (73 – 53) 20% probability of infection where moderate wounds might take 2 OOC weeks to heal, and severe wounds might take 2 OOC months to heal. If the difference in score was greater, such as 40%, then the healing process would take 4 weeks, or 4 months, respectively (these durations are hypothetical, and it is up to the discretion of the judge to determine the healing duration depending on the nature of the injuries). Note that infection only occurs in moderate and severe injuries – non-violent challenges causes minor and negligible harm, whilst maiming challenges cause injuries that are absolute, and do not heal over time.

Point Incentives

Once mediation is complete and the outcome determined, the winning character will receive 25 points, and the defeated character and mediator will receive 15 points each. In the case of a win by default where the challenged wolf surrenders before the first turn of combat begins, no points will be distributed. In the case of a win by default where either participant reneges on the terms of battle after combat begins (e.g. by going inactive or breaking the rules), the winner will receive half of the full victor's prize (10 points), and neither the losing wolf nor the mediator receive any points.


Anikira is a literate, advanced role-play site. We are centered around the love of writing and creativity. This means it is important to remain literate in all of our posts. People that join our site enjoy writing well, as well as reading detailed and literate writing. No, we do not expect you to be perfect, but we do expect everyone on our site to try their hardest to make their writing the best it can be. Therefore, we do have some guidelines that need to be followed when it comes to role-playing on our forum.

First things first, the difference between OOC and IC. OOC stands for “Out of Character”. This is everything that is said or done by you, the member, outside of the role-play. For example, talking in the chatbox or plotting in a plotter thread. IC stands for “In Character” and pertains to anything that your character does, says, or thinks inside of the role-play. This will also apply to other peoples’ characters, but of course, you can only control your own character and how they respond to others and their environment.

The Big "No"s

Power-play is prohibited in the role-play without explicit permission from the person you are role-playing with. Power-play is when you control someone else’s character, as well as your own, without the other person’s permission. In a fight, dodging every attack and hitting the other wolf every time also falls under the term “power-play”. Basically, a good rule of thumb is to make sure that you control your character’s actions, thoughts, and reactions and no one else’s. One of the main things that will turn a person off of role-playing with you will be power-playing against or with their character.

Another thing to avoid is Metagaming. This is a fairly simple concept, but sometimes can be hard to stick to, especially if you have laid out a plot OOC with another member for your characters. Metagaming is using OOC information IC. In other words, if your wolf has no way in character of knowing something, then you cannot role-play them as if they know it. Just because you read in another person’s post that their wolf is thinking about attacking yours does not mean that your wolf necessarily knows that they are going to attack. For the most part, if you make sure to keep the role-play realistic (aka, your wolf cannot read minds!) you should be safe.

Get Informed. It is important to not only understand your character, but also the character with which you are role-playing. This means that reading through your potential role-playing partner’s character biography will help you form an appropriate response to their posts. The little details about another character can not only make the role-play easier, but also more enjoyable for everyone because both parties understand each others’ characters.

Read Carefully. You can never really read through your partner’s post too many times. Go back and re-read the post before yours, even as you write your response. Is there something you missed the first time? Even go back and re-read your own post. In waiting for a response, sometimes the postures, thoughts, and actions in your last post can be forgotten. It never hurts to double-check. Remember, try not to repeat yourself, and avoid repeating your partner as well. After all, you are both involved and know what’s happening!

Respond to your partner's post. Don’t forget to react to your role-playing partner! Read their post carefully for any changes in scenery, in behavior, even changes in the situation you are both in. Your post should, in part, be a reaction to your fellow player’s post. But do not forget to give your partner something to respond to as well!

Post Length

Though there is a minimum post-length requirement, we ask that you do not stop there! By all means, write more that the bare minimum and you are more than welcome to go above and beyond in your posts. We like to encourage all of our members to take their time and put effort into their posts to make them the best they can be. Try not to rush through your writing just to get a post out! Take your time and do your best!

How short is too short? Here on Anikira, we do enforce a minimum length requirement for every post. Each post must be at least 300 words or more. Remember, Anikira is an advanced role-play, and we push our members to be their best in every post they make. However, we understand that sometimes people need a little help with the length and quality of their posts, so here are a few tips.

Be descriptive! Take some time to describe the scenery around your character. What is the season? Are there other animals besides your character and your partner’s? IS it sunny or is it raining? And so on and so forth. Be detailed, but try to remain realistic. And don’t forget your character! What is their posture? Are they tense or relaxed? Take a moment to describe their body language. Your character’s body language is a great window into their thoughts and personality.

What is your character thinking and feeling? Now that you have laid out the scenery and body language, go back and describe how your character is feeling and what they are thinking. One of the best ways of doing this is to describe your character’s reactions to your partner’s post as well as the scene around them. Your character’s thoughts and feelings, remember, are an extension of their personality. This can also be a great opportunity to develop your character in the role-play!

Add speech and enforce feelings with action. Did your character respond verbally? Does anything need to be said? Could saying something give your partner a good opportunity to react? Remember, you’re not the only one in the role-play, and your partner needs things to react to within theirs. Sometimes, however, lack of speech can also give your partner an opportunity. Either way you choose, be descriptive! If your character spoke, what was their tone? Did they speak kindly or in anger? Don’t forget body language! Often times this goes along with your character’s speech, but it can be a great way to give your partner’s character a small snippet of what your character is thinking. Just make sure to keep in mind that your character cannot read minds! Though you can read about the other character’s thoughts, your character cannot! During your IC post, make sure that your character’s dialogue, or speech, is bold and has quotation marks on either side of it.

How long is too long? We do not, by any means, have a cap on how long your posts can be. However, remember to keep them reasonable. No one really wants to spend all night or all day reading and responding to a small novel. Sometimes it is easy to get carried away, so here are a few things to keep in mind so that you don’t go too far with your posts.

Stay focused! Make sure to stay on topic. Are you responding to the last post or going off on an irrelevant tangent? Keep on target and focus on the goal of creating a detailed response to your partner’s post. Try to stay away from topics that have nothing to do with anything that is happening in the role-play.

Avoid repetition. Be careful to keep away from redundancy. This means try not to write the same thing multiple times or just in different ways. A good way to double-check for repetition is to re-read your post, even out loud.

Save it for later. Sometimes aspects of your post can be cut out and held on to for a later post. This can even give you an opportunity to think on an original idea and develop it and/or improve it. It can sometimes even add suspense and extra interest into the role-play!

Proper English

The use of proper English here on Anikira is very important for multiple reasons. First, it makes your post readable to everyone, which is essential to the role-play. If people have to stumble over misspelled words and grammatical errors all over the place, it makes a post difficult to read and unpleasant to spend the time responding to. Also, proper English ensures that your post will be understood in the way it was meant to be. In other words, the use of proper spelling and grammar helps a writer to form their ideas and thoughts into sentences that another person can read and interpret in the way that the writer meant them to. This helps the role-play move along smoothly and it also makes it all the more enjoyable for all parties involved in the writing.

The Basics

No Wolf-speak, chat-speak, etc. This is typically not preferred in the role-play. We ask that you take the extra few seconds to type out those couple other letters to form a complete word before continuing on with your post. Minor abbreviations are allowed in the chat, though within the role-play, chat-speak at the very least is strictly not allowed.

Use proper grammar. It is incredibly difficult to read and understand a post that is full of grammatical errors. Yes, we all make mistakes, but we ask that everyone here on Anikira follow our rules regarding proper grammar. We are an advanced writing community, and if you are having troubles or have questions our staff and administrative team are more than happy to help you make your posts more grammatically correct.

Use third person and past tense perspectives. This means that your in-character posts must be written as if they happened in the past and from an outside perspective. This means avoiding words like “I”, “we”, “us”, etc. and sticking with words like “he”, “she”, “they”, and so on. It also means using past tense(walked, stood, jumped, ate, swam) instead of present tense(swims, drinks, jumps, walks, eats).

Use proper spelling. There really is no excuse for misspelled words within posts. Many internet browsers have a spell-check built in, and even if they do not, there are other options on your computer or the web to help you out.

  • Microsoft Word has a spell-checker.
  • Dictionary.con has suggestions for misspelled words.
  • Google.
  • is free.

English is a must, though it may not be everyone’s first language. Unfortunately, we do require a level of English here on Anikira that may be difficult for some. Especially people whose first language is not English. We apologize that we cannot help everyone when it comes to learning to read and write at an advanced level in English, though we have plenty of members that are more than willing to help out those that have a grasp on the language and are just struggling a bit. There is, however, only so much that we can offer those whose first language is not English.

Pack Activity Standards

  1. A pack must have 3 active members at all times. For this rule, an “inactive member” is one who is frozen or whose player is on hiatus or extended absence or one that has been removed in an activity check. If there are fewer than 3 active members, the pack is dissolved.
  2. A pack must have an active alpha or an active stand-in for the alpha at all times. If the player of an alpha is going on absence, another member of the pack that is willing and able to take over the responsibilities should be tagged in the absence post. If that member goes on absence, they must tag another member, and so on and so forth. If there is not at least one wolf named that is able to perform the alpha responsibilities for the pack after 30 days, the pack dissolves.

Lone Wolves and Pack Territories

A major question that a lot of role-players have when it comes to role-playing wolves is: “How do I get my character accepted into a pack?”

For each pack, the intricate details are often somewhat different, but there is a simple way to often get your wolf into a pack with minimal trouble. First, remember that your character, as a lone wolf, is always lower ranking than any pack member inside of a pack territory. You’ll want to make sure that your wolf approaches at a neutral border and stops before they actually enter a territory. This is when they may howl to ask either permission to enter, or for an audience with someone within the pack (often the alpha or beta position will respond to these requests).

The biggest thing here is DO NOT TRESPASS! No pack alpha is going to be happy about a stranger that is not part of their pack waltzing around their territory without permission. After all, what is the point of claiming a territory if it is open for just anyone and everyone to walk right in? High ranking pack members in any territory of their pack are allowed to enter any threads that contain trespassing wolves without previous OOC notice.

Once a pack member responds to your character’s request for an audience or for entrance into a territory, make sure that your character is respectful! No one is going to respond well to someone being rude or dominant, especially if they are looking to join their pack. There are always ways to move up in rank within a pack after you join, therefore there is no need to demand a high rank from the get-go.

All of this will depend on your character’s personality, of course, but keep in mind that most pack leaders are similar. They will not allow another wolf in their territory without permission, they will not be happy about a lone wolf seeking acceptance and not being submissive and respectful, and they will not tolerate disrespect or insults. Your best bet is to have your character stop outside of the border, howl for an audience, and then ask the leader respectfully for acceptance into their pack. Your character might be required to explain themselves and what use they would be to the pack, but most pack leaders will be reasonable about their requirements for joining.

Note: Alpha and beta characters are permitted additional thread slots above the allotted four (4) limit, given that these extra threads are strictly for pack regulation (accepting members, holding meetings, etc).

Packs and other Packs

Apart from alliances, interacting with a wolf from another pack can be quite difficult to do. A lot of the details above for a lone wolf approaching a pack apply to a pack wolf approaching another pack’s territory. Your wolf should still stop at the border and howl for an audience. Without an alliance, your wolf is fair game for an attack if they enter another pack’s territory without permission. Overall, pack wolf or not, your character should be respectful to pack members when near or on their territory. Otherwise they will run into aggression, irritation, and likely a lot of pain.

Pack Territory Claims - Rules, Regulations, and Changes

With a new map comes new territories and responsibilities. Anikira has now implemented a sustainability level to each territory; this means that a territory can only handle a certain amount of wolves before they begin to face undesirable consequences.

Claim Points

Each level of sustainability requires a certain number of points. Level 1 require one point; level 2 requires two points; level 3 requires three points. Claim Points can be purchased for 125 points under the Packs tab in the shop. Please note that you MUST have purchased all of the required Claim Points before claiming the land in-character. There are no exceptions to this rule.

Sustainability Ratings

As previously mentioned, there are three levels of sustainability. Level 1 territories can sustain 10 wolves. Level 2 territories can sustain 20 wolves. Level 3 territories can sustain 30 wolves. Each territory is ranked as follows:

  • Level 1 (1 point, 10 wolves): Vor'asa, Ale'ina, Ser'eri, Adar, Arit, Syhrda, Nain, Aleru
  • Level 2 (2 points, 20 wolves): Ina'mos, The Occasus, Xisyn, Shyia, Cryothia, Tiayr, Miera, Vesyth, Kamari, Aveline, Acerbus
  • Level 3 (3 points, 30 wolves): Kal'dyne, South Ignier, Caurus, The Oriens


Because we’ve been on the theme of rankings, there are three stages of threat to the wolves inhabiting a territory. If your pack outgrows their territory, they must either purchase more territory, conquest another pack for more territory, force wolves into exile/kill them/etc… or face Mother Nature’s wrath. Threats will be decided with the flip of a coin; it will be a 50/50 chance that your pack will be forced to endure one of the threats for that level. If you do not face a consequence upon the first flip, the flip will be repeated weekly until a consequence arises or the sustainability threshold is met again. Actual events will be decided by staff based on the environment, terrain, and landmarks for a territory (for example, it is unlikely that there would be a flood in a desert; staff would opt for a dust storm instead).

  • Yellow Threat: Immediately upon surpassing the sustainability limit, a pack is subject to yellow threats. These include relatively benign things like prey shortage, non-threatening (but annoying) disease, water shortage, or plant death. The likelihood of stillborn pups is increased by 15% at this level.
  • Orange Threat: A threat reaches orange level if it has gone unremedied for three (3) weeks; that is, if your pack has been over the sustainability threshold for three weeks straight, they will begin facing orange threats. These are more serious, including pest infestation, non-lethal but permanently damaging disease, or flooding. The likelihood of stillborn pups is increased by 25% at this level.
  • Red Threat: Red threats are to be feared and avoided at all costs, but only appear if the sustainability threshold has been breached for six (6) weeks straight. Examples are wildfire, severe malnutrition, lethal plague, sandstorms, and even prey revenge. The likelihood of stillborn pups is increased by 50% at this level.


In Anikira, the territories are divided based on geographic location in relation to each other. However, neighboring territories have the option to either be friendly, remain neutral, or be enemies. With the introduction of the new conquest rules, packs have the opportunity to align with each other, or try their hand at establishing an empire in Anikira.

Please note, in order to initiate conquest, you must meet at least one of the following qualifications:

  1. Alpha of the pack attempting to conquest.
  2. High ranking pack member under authority of the alpha.
  3. At least 75 in character posts.

The Territories - Neighboring Territoires

Adjoining packlands have the option to align with one another. However, if they choose less friendly terms, then the rules of conquest come into play. Each pack is responsible for maintaining their own territories. If one pack leaves a territory unoccupied, an adjoining pack can enter the packlands and attempt to overtake a part of that pack's lands.

Boards are claimed individually, not as an entire category unless combat conquest is initiated.

Non-Combat Conquest

Non-Combat Conquest is the most typical attempt to overtake lands. It is not only a method of weeding out the smaller packs, it allows for larger packs to expand into nicer territories (SEE T.1) as well as establish a hierarchy of the packs. It also requires no interaction whatsoever on behalf of the pack that is losing territory. Below are the rules for non-combat conquest.

  1. A territory must have no active threads from the occupying pack in order to be eligible for the contested state.
  2. Pack lands must be adjoining to be taken over. Packs may conquest lands that are not adjacent if they plan to forfeit their claim on lands they already control.
  3. A conquest thread must contain at least two wolves. They do not both need to be from the same pack, but the thread must specifically state which pack the conquest threat is from, and the second wolf cannot be a member of the pack whose lands are being conquered.
  4. For a successful non-combat conquer of a territory, the thread may not be entered by a member of the pack that wishes to contest the claim. If this happens, the conquering pack can either flee or enter combat conquest.
  5. A claiming thread must be established for three days and have at least three posts in order to be considered a successful claim.

Combat Conquest

Combat Conquest is either the result of a failed non-combat attempt or the direct attack of one pack on another. Combat conquest requires more effort than non-combat, and it is usually only used if non-combat is failed. Below are the rules for combat conquest.

  1. If a conquest attempt results in fighting, each side must be represented by at least one wolf. Typically, this wolf is either a high-ranked wolf or a warrior of the pack.
  2. Combat mediation comes into play with any combat conquest. If the alphas of the two packs opt to do single combat, they may do so to resolve the conquest. Otherwise each individual wolf present may fight for the pack they represent. Fights will be scored based on combat mediation rules. If there is an uneven number of wolves present for one side, that side will have a bonus of 2 points per wolf present that is not fighting.
  3. Once combat conquest has been initiated, all liquid time ceases. This means if your wolf is present in a conquest thread, they are unable to start any liquid time threads dated after the start of the conquest thread. You are only able to be in one conquest thread at a time. No other conquest-related threads may be started until the current one is completed. You are able to continue/start any threads that pre-date the conquest.
  4. Attacking packs get an "element of surprise" bonus starting at 10 points on combat conquest. This amount is reduced by one for each active thread (post within the last week prior to time of conquest initiation with a pack member in the thread) a pack has in the area prior to the conquest being initiated. This means if an area is left unattended, the region is more likely to be successfully conquested by another pack.
  5. The winner of the conquest will be the side with the highest overall total points for their pack.


If a pack is completely driven out of its territory, it may temporarily (up to two weeks) reside in the free lands before they are dissolved. They have this amount of time to either attempt to reclaim their territory or encroach on another pack's lands.

Interested in joining our staff team? DM or PM Tril for how to get started!


Uruviel, Tril

  • Oversees all staff
  • Determines rules, standards, etc.
  • Runs Meetings
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  • Has Final Say
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  • Runs Activity Checks/Removes Accounts
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  • Misc as needed (everything)



  • Updates Stats in the Sidebar
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  • Maintains site graphics

Member Moderator

Roka (floater)

  • Add/Remove accounts to the Main Account Role
  • Monitor Discord
  • Monitor Main Account Usage
  • Monitor and Enforce Absences
  • Assist with Activity Checks
  • Track Member - Characters
  • Handle Member disputes/issues with Administrator
  • Assist Administrator as needed

Character Moderator


  • Looks over and accepts Biographies
  • Monitor item usage
  • Litter Rolls
  • Help track Member - Characters
  • Monitor images and copyrights
  • Places accounts into the Loner Role once accepted
  • Ensures pup bios are updated
  • Monitors and Enforces In-Character Rules
  • Runs Fight Mediation (excluding Conquests)
  • Monitor Thread Ratings
  • Of The Months

Pack Moderator


  • Updates Pack Claims
  • Maintains and Monitors Pack Forum
  • Monitors Claim Points
  • Monitors Conquests and Runs Conquest Mediation
  • Tracks and enforces pack activity
  • Update Pack Sidebar
  • Add character accounts to Pack Groups
  • Monitor and Enforce Alpha Activity

Advertising Moderator


  • Post Anikira Ads on other sites
  • Link Back to ads posted on Anikira
  • Enforce Anikira's Advertising Rules in the Advertising forums
  • Manage current and future affiliates
  • Manage topsites
  • Maintain/Create Anikira advertisements & images
  • Assist in Outreach and Relationships with other sites
  • Closely monitor and be present in the "New to Anikira" discord channel
  • Archives

Event Coordinator


  • Runs Events, Contests, and Main Plots alongside Administrator
  • Responsible for creating, updating, and maintaining Plot/Event/Contest threads
  • Assists Administrator with Themes as needed
  • Determines Contest prizes
  • Distributes Contest winnings
  • Plan, advertise, and create enthusiasum for plots, events, and contests
  • Ensure contest/event/plot rules are followed
  • Assist in creation of contest/event/plot materials
  • Be creative and participate!


In an effort to provide the least restrictve roleplaying environment available, Anikira and their staff have moved the community to the Proboards paid forums. This forum allows unlimited writing freedom to members, as well as an ad-free environment and our ability to customize the forum and its ratings/content however we choose! In order to do so, we will require your help! There is a monthly cost associated with this service, and any and all donations toward this goal are appreciated. Please use the PayPal link below for all donations for Anikira maintenance and moving costs. We look forward to a roleplaying environment where the sky is the limit!

Please note the donation page is listed under Uru's name as it cannot be listed otherwise without a business account. All funds associated with this PayPal account will be used directly for the maintenance and costs of Anikira as our roleplaying forum.


Board Stats

    Pack Wolves
    93 | 39 | 54

    127 | 63 | 64

    220 | 102 | 118

Adoptable Characters

-- A Home Lost (individuals)

  • Pups to be born!
  • Spotlights

    Click each image for more info.



    Battle Begins [Rani Tournament]

    Sister Site

    User Notes


    We would like to offer a large thank you to several members that put significant work into the new design of the forum. Thank you to Zen for the work on images for the skin. Thank you to the stock providers for this skin: AdenarKaren on DeviantArt and Kalliysgraphy on Deviantart. We would also like to thank Tril and Bacon For work on the coding and a big thank you to Nile for her work on the map and board images!